I think you might be judging too quickly. The main feature was the massive optimization on belts to help improve performance. the issue we experience now with compression is just an infortunate side effect. And compression by underground belt trick was that : just a trick. Wh don't know yet if compressing a belt will be something natural and straightforward, or if compressing it will become an inherent part of the puzzle :AlienZoo23 wrote:[snip]
In the end, the devs will do what they think is best.We are going to have some discussions in the office about how should the belt compressing work, and what techniques should work and what shouldn't. I would personally prefer, to make the only way to compress two uncompressed belts by using a splitter, as all the other tricks are kind of unintuitive usages of bugs in the previous belt internals. Others think differently, as they want to make inserters and side-loading to compress automatically. I think that it would actually remove part of the emergent-gameplay and something for the player to learn as he/she explores the mechanics of the game, but I have to agree, that the game would be more comfortable to play. You are free to say your opinions in the comments