[0.16.9] Logistics network has stopped working

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Flouid
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[0.16.9] Logistics network has stopped working

Post by Flouid »

Playing vanilla 0.16.9 and some of my logistics chests and circuits are behaving very weirdly, like they are not connected properly to a network. Circuits don't work even though the condition is clearly fulfilled and worked before, there are even some chests that outright display no logistics network connected while next to a powered roboport.
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Zavian
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Re: [0.16.9] Logistics network has stopped working

Post by Zavian »

Looks like viewtopic.php?f=30&t=55850 (which is fixed for 0.16.10, and shouldt be out with a day). A workaround someone posted was to power down all your roboports, let them drain until completely out of power, then reconnect power.
Flouid
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Re: [0.16.9] Logistics network has stopped working

Post by Flouid »

Ok awesome, thank you for the fix and the information, happy holidays!
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Re: [0.16.9] Logistics network has stopped working

Post by fixterjake »

I would just like to add that I have this same problem and when I tried to clear the filter from the requester chest to see if that would fix it not getting any items the game crashed.

Crash data from log file:

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Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001009b8252 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1  0x0000000100170759 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) (in factorio) (Logging.cpp:79)
#2  0x000000010001f764 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) (in factorio) (Logging.cpp:0)
#3  0x00000001006eefb3 in LogisticPoint::onFilterToBeCleared(LogisticPointFilters::Filter&) (in factorio) (LogisticPoint.cpp:934)
#4  0x00000001006ed6f9 in LogisticPointFilters::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPointFilters.cpp:186)
#5  0x000000010029b032 in LogisticPoint::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPoint.cpp:307)
#6  0x000000010039b403 in CommonActionHandler::setLogisticFilterItem(GuiTarget*, ActionData::LogisticFilterItemData const&, Controller*) (in factorio) (CommonActionHandler.cpp:1143)
#7  0x000000010037dd6d in GameActionHandler::actionPerformed(InputAction const&) (in factorio) (GameActionHandler.cpp:262)
#8  0x0000000100682715 in InputHandler::flushActions(bool) (in factorio) (InputHandler.cpp:55)
#9  0x000000010037e164 in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:305)
#10 0x000000010071bf7d in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:919)
#11 0x000000010071a609 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:852)
#12 0x00000001009d4754 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#13 0x0000000100c7635e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#14 0x00007fff94c9d93b in 0x00007fff94c9d93b
#15 0x00007fff94c9d887 in 0x00007fff94c9d887
#16 0x00007fff94c9d08d in 0x00007fff94c9d08d
1906.008 Error FlatMap.hpp:57: Key not present.
Logger::writeStacktrace skipped.
1906.008 Error CrashHandler.cpp:128: Map tick at moment of crash: 6497536
1906.008 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Mods in use:

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Auto Research
Autofill
Bob's Inserters
Crafting speed research
Double furnace
Endless resources with full yeild
Factorissimo 2
FARL
Loader redux
Long Reach
Nanobots
Picker Extended
Power and Armor
Skip spaghetti phase
Squeak Through
Warehousing
Avezo
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Re: [0.16.9] Logistics network has stopped working

Post by Avezo »

I'm experiencing the same thing, but it seems that I can still get items delivered to me from passive providers, despite them acting like out of network. Logistic requesters sometimes work, but usually don't.
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Re: [0.16.9] Logistics network has stopped working

Post by CaptainChunck »

id just like to add my 2 cents worth on this too, iv not experienced any of the above issue the issue i have received is when i apply a filter to a requester chest i like to copy past to similar ones (shift right click shift left click) but if i do this with requester chests instant crash, iv only just got the the point of using reboprots and stuff in my current play through and its also my first time using them so i wouldn't be able to notice any other problems
Jürgen Erhard
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Re: [0.16.9] Logistics network has stopped working

Post by Jürgen Erhard »

I removed the requester chests, and the covering roboport, and that… fixed those chests. So, I have replace all 78? Does this *certainly* fix it, or is it more a "it might, but I have no real idea" stab-in-the-dark (non-)solution? If I reput 78 (and luckily, there's no more… an older .15 map has almost 4000 :D) I want to be sure it works.
Zavian
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Re: [0.16.9] Logistics network has stopped working

Post by Zavian »

I think this should be fixed in 0.16.10, which has just released
kovarex
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Re: [0.16.9] Logistics network has stopped working

Post by kovarex »

Fixed for 0.16.10
CaptainChunck
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Re: [0.16.9] Logistics network has stopped working

Post by CaptainChunck »

kovarex wrote:Fixed for 0.16.10
i can also confirm this
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