Hi,
After updating game i'am unable to launch any new or saved scenario pack from campaign menu.
Only scenario menu "supply" works fine.
New game :
Load a scenario pack from campaign crash the game with this error :
[0.10.0] Can't launch campaign scenario pack
- Club Sandbox
- Inserter
- Posts: 29
- Joined: Mon May 26, 2014 2:26 pm
- Contact:
[0.10.0] Can't launch campaign scenario pack
~ βββ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) βββ ~
Re: [0.10.0] Can't launch campaign scenario pack
I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I have never installed any mods yet.
- Club Sandbox
- Inserter
- Posts: 29
- Joined: Mon May 26, 2014 2:26 pm
- Contact:
Re: [0.10.0] Can't launch campaign scenario pack
I thinks it's because some change from 0.10MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !
~ βββ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) βββ ~
Re: [0.10.0] Can't launch campaign scenario pack
Yeah, we will fix this eventually.Club Sandbox wrote:I thinks it's because some change from 0.10MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !
Re: [0.10.0] Can't launch campaign scenario pack
Ok here is a manual how to fix most of the trouble by yourself:
Supply-Challenge
Did not notice anything here
Transport-Belt-Madness
- open tranportbeltmadness.lua and replace line 5 & 6 with:
Tight-Spot
- open tightspot.lua and replace line 57 & 58 with:
Apart from that the map-data messed up somehow (much more trees, no tile transitions)
Because I am lazy and not going to rebuild all maps, I make the trees minable which does not look game-breaking to me. To do so replace the if-block from line 105 to 109 (again in the tightspot.lua) with:
That should be all. If I missed or forgot anything, please let me know.
Supply-Challenge
Did not notice anything here
Transport-Belt-Madness
- open tranportbeltmadness.lua and replace line 5 & 6 with:
Code: Select all
game.player.disablerecipegroups()
game.player.minimapenabled = false
- open tightspot.lua and replace line 57 & 58 with:
Code: Select all
game.player.disablerecipegroups()
game.player.minimapenabled = false
Because I am lazy and not going to rebuild all maps, I make the trees minable which does not look game-breaking to me. To do so replace the if-block from line 105 to 109 (again in the tightspot.lua) with:
Code: Select all
if item.type == "resource" then
item.minable = false
shouldcover = false;
end
That should be all. If I missed or forgot anything, please let me know.
- Club Sandbox
- Inserter
- Posts: 29
- Joined: Mon May 26, 2014 2:26 pm
- Contact:
Re: [0.10.0] Can't launch campaign scenario pack
Hi,
Great 100% Working !
Thx i ll share this with French community (and credit you ).
Great 100% Working !
Thx i ll share this with French community (and credit you ).
~ βββ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) βββ ~
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: [0.10.0] Can't launch campaign scenario pack
Thx drs.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [0.10.0] Can't launch campaign scenario pack
Thanks for the report (and to drs to hotfix:)). These issues will be fixed for the next scenario pack release. Which will most probably be in 0.10.1.