I'm definitely graphics-limited at the moment. I have some ideas. One possibility is to make the color of the arrows on the miniloader different based on whether it has filters or not.Sunnova wrote:Filters are a great idea, but either filtered or not??
Any chance you will make a version that makes two of each miniloader? The existing non filtered miniloader so bases won't break, and put in new entities for the filtered versions so they can start being used without braking an existing game?
Edit:
I went ahead and made me a version that allows both the normal miniloaders and filtered miniloaders, well worth doing.
I just used the same graphics for both versions, name difference is enough, don't care that the two types look the same.
Hope you make a version that has both types, then I can drop my temp version, I can phase out loaderRedux now.
Thanks for the great mod!
I'm also still liking the idea of true bulk hopper loaders, with a large internal buffer (at least as much as a full cargo wagon) and extremely rapid transfer to/from train wagons, but only able to handle ores and similar bulk products.