Self-contained 1000 SPM base
This post shows off a self-contained 1,000 science per minute factory (excluding military). The 6 raw resources (iron plate, copper plate, coal, stone, crude oil, and water) are delivered via trains to the main base.In a previous save I created a giant base with a correspondingly giant rail network to shuffle ingredients between stations. I got a bit sick of the boneheaded pathfinding decisions of single headed trains. On this save, I wanted to keep the rail system as simple as possible. I also wanted to simplify the design as much as possible by shuffling around intermediate ingredients as little as possible.
In the end, this base was really fun to create and it works well. I was gone for 5 days over holiday break and the base ran without any issues. As of the time of writing, I'm up to mining productivity 489 with 11,626 satellites in orbit.
This is a mostly vanilla map. I did change the resources to be generally richer than the default, disabled enemies, pollution and cliffs. The map was generated sometime in 0.16 and (to me) the resources seem way more scarce than with a 0.15 map.
I have the auto-research mod (because clicking mining productivity 500x times is tedious), and auto-deconstruct. No long reach this time around, which made things a bit more tedious, but not much.
Factory tour
My save consists of an initial bootstrap base which now mostly produces modules, bots and parts for the solar panel array. Just north of this is a 300 science per minute base which was a prototype for testing out the design and finding any bugs in the resource planning script. I have since turned this base off so production stats are purely from the 1K SPM base.1K SPM base
The base is just a bunch of buildings (assemblers, labs, furances, fatories, plants, silos) with beacons. Supplies are delivered via bot. The layout of the buildings has been optimized to ensure the fewest number of bots is needed.
The iron and copper trains are 1-16-1 powered by nuclear fuel. The coal and stone trains are 1-8-1. Using double ended trains was a first for me and made the pathing really easy to lay out. There are only 2 or 3 trains per line, so a train stacker is not necessary.
The water and crude oil trains are 1-4-1. This was before the recent patch which made fluid wagons carry 25k instead of 75k, though I don't think that will break anything in this base.
All train tracks are separate--there is no way the copper train can make it onto iron train track. Because of this, the only intersections on each line are a Y intersection at the base, and another one at the outpost. Super simple.
Status lights were implemented to track the amount of each raw resource, each science pack type, as well as a number of intermediate fluids. This really helps debug bottlenecks when they occurred. Status lights change from full (5 green), almost full (3 or 4 yellow), low (1 or 2 red) or empty (1 purple).
1K SPM base
The main base is a ways north of the initial locations. I moved here to rearch larger resource amounts. At this location, the large patches are about 100M in size.The base is just a bunch of buildings (assemblers, labs, furances, fatories, plants, silos) with beacons. Supplies are delivered via bot. The layout of the buildings has been optimized to ensure the fewest number of bots is needed.
The iron and copper trains are 1-16-1 powered by nuclear fuel. The coal and stone trains are 1-8-1. Using double ended trains was a first for me and made the pathing really easy to lay out. There are only 2 or 3 trains per line, so a train stacker is not necessary.
The water and crude oil trains are 1-4-1. This was before the recent patch which made fluid wagons carry 25k instead of 75k, though I don't think that will break anything in this base.
All train tracks are separate--there is no way the copper train can make it onto iron train track. Because of this, the only intersections on each line are a Y intersection at the base, and another one at the outpost. Super simple.
Status lights were implemented to track the amount of each raw resource, each science pack type, as well as a number of intermediate fluids. This really helps debug bottlenecks when they occurred. Status lights change from full (5 green), almost full (3 or 4 yellow), low (1 or 2 red) or empty (1 purple).
- main base
- main_base.jpg (12.63 MiB) Viewed 51772 times
- map view
- kspm_map.png (540.17 KiB) Viewed 51772 times
Laboratories
Each lab has 2 productivity modules and up to 8 beacons with up to 2 speed modules each affecting it. After all lab speed researches are done, if X is the number of speed modules affecting the lab, the number of packs per minute it can consume for mining productivity research is PPM(X) = 3.5 * (0.7 + 0.25 * X).
I have 26 labs with 16 speed modules, 38 labs with 14 speed modules, and 1 lab with 13 speed modules.
These consume a total of 26 * PPM(16) + 38 * PPM(14) + 1 * PPM(13) = 1000.125 science packs per minute.
The location of the labs was a bit of an afterthought. On the next revision I think I'd fit them within the rows somewhere.
Laboratories
The number of laboratories and the number of speed modules affecting each was chosen to consume a maximum of exactly 1000.125 packs per minute. This is the bottleneck in the factory. All other building were chosen to be able to produce at least 1% more than this. That way, when I look at the consumption stats and see 1k/min, I can be sure the site was working without any other bottlenecks.Each lab has 2 productivity modules and up to 8 beacons with up to 2 speed modules each affecting it. After all lab speed researches are done, if X is the number of speed modules affecting the lab, the number of packs per minute it can consume for mining productivity research is PPM(X) = 3.5 * (0.7 + 0.25 * X).
I have 26 labs with 16 speed modules, 38 labs with 14 speed modules, and 1 lab with 13 speed modules.
These consume a total of 26 * PPM(16) + 38 * PPM(14) + 1 * PPM(13) = 1000.125 science packs per minute.
The location of the labs was a bit of an afterthought. On the next revision I think I'd fit them within the rows somewhere.
- production view
- science_consumption_2.png (2.22 MiB) Viewed 51772 times
Mining + smelting outpost
Mining + smelting outpost
For this save, I decided to do all iron plate and copper plate smelting at the mining location. This cuts down on the number of bots and trains needed to shop ore to a smeltery and then plates to the main site. This was the first factory where I did it this way and I have to say it worked AWESOME. Taking out the logistics hassle of a separate smeltery simplifies things greatly.- iron mining outpost
- iron_mining_outpost.jpg (1.12 MiB) Viewed 51772 times
Nuclear outpost
Nuclear outpost
There is a small nuclear outpost which mines uranium and produces U-235 for use in nuclear fuel. Since so little fuel is needed, I hooked up a power switch which enables the outpost only when less than 100 U-235 are in the logistics system. The outpost is on a separate logistics networks and chests are used to shuffle sulfuric acid, empty barrels and U-235 between the outpost and the main site.- nuclear refinery outpost
- nuclear_refinery_outpost.jpg (988.87 KiB) Viewed 51772 times
Solar array
Solar array
Yep, it's huge and includes 301k panels and 253k accumulators. This is more than is needed by a bit. Actual power usage is 8 GW when averaged over 50 hours. I filled in a bunch of lakes in order to have no breaks in the panel array.- electricity production
- electric_output.png (2.26 MiB) Viewed 51772 times
Resource planning
To calculate the exact number of building needed, I made a Python script which calculates what is needed to produce exactly X science per second. This takes into account productivity and speed modules, inserter speed limitations (max of ~27.7 items/second). It also figures out exactly how many refineries and plants are needed for the necessary amount of heavy/light/petrol needed. It also lists the input and output rate of each building in order to help optimize where it should be placed.Raw resources needed
Raw resources needed
To produce 1000.125 packs/minute, the raw materials needed (with plates instead of ores) are as follows. Note that there are only 6 raw resources! Everything else is created on-site.Code: Select all
Raw materials needed:
Iron plate: 1627.1/sec (97625/min = 1.5254 trains/min with 16 cargo wagons per train)
45.16% --> Steel plate (0.16% each)
33.99% --> Electronic circuit (0.42% each)
9.41% --> Iron gear wheel (1.34% each)
7.32% --> Electric mining drill (0.91% each)
1.42% --> Pipe (0.71% each)
0.73% --> Transport belt (0.73% each)
0.73% --> Inserter (0.37% each)
0.68% --> Battery (0.07% each)
0.30% --> Sulfuric acid (0.15% each)
0.20% --> Accumulator (0.07% each)
0.05% --> Radar (0.05% each)
Copper plate: 901.53/sec (54092/min = 0.84519 trains/min with 16 cargo wagons per train)
65.73% --> Copper wire for circuits (0.82% each)
24.51% --> Copper wire (1.07% each)
5.38% --> Low density structure (0.10% each)
1.85% --> Solar panel (0.62% each)
1.32% --> Science pack 1 (0.12% each)
1.22% --> Battery (0.12% each)
Coal: 103.26/sec (6195.7/min = 0.38723 trains/min with 8 cargo wagons per train)
100.00% --> Plastic (5.26% each)
Stone ore: 99.219/sec (5953.1/min = 0.37207 trains/min with 8 cargo wagons per train)
100.00% --> Stone brick (5.26% each)
Water (liquid): 2937.9/sec (1.7628e+05/min = 0.58759 trains/min with 4 fluid wagons per train)
38.30% --> Advanced oil processing (1.82% each)
29.07% --> Light oil cracking (1.12% each)
16.75% --> Sulfuric acid (8.38% each)
9.66% --> Sulfur (4.83% each)
6.22% --> Heavy oil cracking (1.55% each)
Crude oil (liquid): 2250.5/sec (1.3503e+05/min = 0.4501 trains/min with 4 fluid wagons per train)
100.00% --> Advanced oil processing (4.76% each)
Buildings on main base
-- buildings by throughput --
To help with the layout, I also sorted the buildings by the amount of item throughput each one has. This helps me figure out which ones need to be close to the provider chests (such as electronic circuits) and which ones can be far away (such as radar, or rocket control units).
Buildings on main base
The following script output shows the number of each building needed, along with info about each of them. This assumes the building has the maximum number of productivity modules, along with 8 beacons per building (or 10 for refineries). If the building can't take productivity modules, speed modules are used instead.Code: Select all
Buildings needed (1144 total):
STEEL PLATE (274x furnace)
Producing a total of 176.4 items/sec
Consuming a total of 734.8 items/sec
Iron plate: 734.8 items/sec
Per building statistics:
Working at 99.9% capacity
Consuming 2.7 items/sec
Producing 0.6 items/sec
For a 20s buffer, requester chest needs:
54 Iron plate
Output items are used by:
Electric furnace (59.5 items/min)
Low density structure (97.0 items/min)
Engine unit (11.5 items/min)
Solar panel (8.3 items/min)
PRODUCTION SCIENCE PACK (16x assembler)
Producing a total of 16.7 items/sec
Consuming a total of 11.9 items/sec
Electric furnace: 6.0 items/sec
Electric engine unit: 6.0 items/sec
Per building statistics:
Working at 94.7% capacity
Consuming 0.7 items/sec
Producing 1.0 items/sec
For a 20s buffer, requester chest needs:
8 Electric engine unit
8 Electric furnace
Output items are used by:
Mining productivity research (16.7 items/min)
PROCESSING UNIT (37x assembler)
Producing a total of 28.0 items/sec
Consuming a total of 440.5 items/sec
Electronic circuit: 400.4 items/sec
Advanced circuit: 40.0 items/sec
Consuming a total of 100.1 liquids/sec
Sulfuric acid: 100.1 liquids/sec
Per building statistics:
Working at 98.4% capacity
Consuming 11.9 items/sec
Consuming 2.7 liquids/sec
Producing 0.8 items/sec
For a 20s buffer, requester chest needs:
22 Advanced circuit
217 Electronic circuit
Output items are used by:
High tech science pack (17.9 items/min)
Satellite (1.7 items/min)
Rocket control unit (8.5 items/min)
PLASTIC (19x plant)
Producing a total of 268.5 items/sec
Consuming a total of 103.3 items/sec
Coal: 103.3 items/sec
Consuming a total of 2065.2 liquids/sec
Petroleum gas: 2065.2 liquids/sec
Per building statistics:
Working at 95.6% capacity
Consuming 5.4 items/sec
Consuming 108.7 liquids/sec
Producing 14.1 items/sec
For a 20s buffer, requester chest needs:
109 Coal
Output items are used by:
Low density structure (48.5 items/min)
Advanced circuit (220.0 items/min)
ELECTRIC FURNACE (6x assembler2)
Producing a total of 6.0 items/sec
Consuming a total of 148.8 items/sec
Steel plate: 59.5 items/sec
Advanced circuit: 29.8 items/sec
Stone brick: 59.5 items/sec
Per building statistics:
Working at 62.0% capacity
Consuming 24.8 items/sec
Producing 1.0 items/sec
For a 20s buffer, requester chest needs:
100 Advanced circuit
199 Steel plate
199 Stone brick
Output items are used by:
Production science pack (6.0 items/min)
STONE BRICK (19x furnace)
Producing a total of 59.5 items/sec
Consuming a total of 99.2 items/sec
Stone ore: 99.2 items/sec
Per building statistics:
Working at 97.2% capacity
Consuming 5.2 items/sec
Producing 3.1 items/sec
For a 20s buffer, requester chest needs:
105 Stone ore
Output items are used by:
Electric furnace (59.5 items/min)
SOLID FUEL (37x plant)
Producing a total of 91.0 items/sec
Consuming a total of 700.0 liquids/sec
Light oil: 700.0 liquids/sec
Per building statistics:
Working at 99.8% capacity
Consuming 18.9 liquids/sec
Producing 2.5 items/sec
Output items are used by:
Rocket fuel (91.0 items/min)
SULFUR (2x plant)
Producing a total of 24.6 items/sec
Consuming a total of 567.9 liquids/sec
Water: 284.0 liquids/sec
Petroleum gas: 284.0 liquids/sec
Per building statistics:
Working at 83.2% capacity
Consuming 284.0 liquids/sec
Producing 12.3 items/sec
Output items are used by:
Sulfuric acid (24.6 items/min)
SPEED MODULE (28x assembler2)
Producing a total of 14.5 items/sec
Consuming a total of 144.6 items/sec
Electronic circuit: 72.3 items/sec
Advanced circuit: 72.3 items/sec
Per building statistics:
Working at 96.8% capacity
Consuming 5.2 items/sec
Producing 0.5 items/sec
For a 20s buffer, requester chest needs:
52 Advanced circuit
52 Electronic circuit
Output items are used by:
High tech science pack (6.0 items/min)
Rocket control unit (8.5 items/min)
HIGH TECH SCIENCE PACK (16x assembler)
Producing a total of 16.7 items/sec
Consuming a total of 208.4 items/sec
Battery: 6.0 items/sec
Copper wire: 178.6 items/sec
Processing unit: 17.9 items/sec
Speed module: 6.0 items/sec
Per building statistics:
Working at 94.7% capacity
Consuming 13.0 items/sec
Producing 1.0 items/sec
For a 20s buffer, requester chest needs:
8 Battery
23 Processing unit
8 Speed module
224 Copper wire
Output items are used by:
Mining productivity research (16.7 items/min)
SATELLITE (1x assembler2)
Producing a total of 0.0 items/sec
Consuming a total of 7.6 items/sec
Low density structure: 1.7 items/sec
Radar: 0.1 items/sec
Processing unit: 1.7 items/sec
Accumulator: 1.7 items/sec
Rocket fuel: 0.8 items/sec
Solar panel: 1.7 items/sec
Per building statistics:
Working at 0.6% capacity
Consuming 7.6 items/sec
Producing 0.0 items/sec
For a 20s buffer, requester chest needs:
34 Accumulator
34 Low density structure
34 Processing unit
2 Radar
17 Rocket fuel
34 Solar panel
Output items are used by:
Rocket with Satellite (0.0 items/min)
RADAR (1x assembler2)
Producing a total of 0.1 items/sec
Consuming a total of 1.7 items/sec
Electronic circuit: 0.4 items/sec
Iron plate: 0.8 items/sec
Iron gear wheel: 0.4 items/sec
Per building statistics:
Working at 0.5% capacity
Consuming 1.7 items/sec
Producing 0.1 items/sec
For a 20s buffer, requester chest needs:
9 Electronic circuit
9 Iron gear wheel
17 Iron plate
Output items are used by:
Satellite (0.1 items/min)
ADVANCED OIL PROCESSING (21x refinery)
Producing a total of 3218.2 liquids/sec
Heavy oil: 292.6 liquids/sec
Petroleum gas: 1609.1 liquids/sec
Light oil: 1316.5 liquids/sec
Consuming a total of 3375.7 liquids/sec
Water: 1125.2 liquids/sec
Crude oil: 2250.5 liquids/sec
Per building statistics:
Working at 96.5% capacity
Consuming 160.7 liquids/sec
Producing 153.2 liquids/sec
Output items are used by:
Solid fuel (700.0 items/min)
Light oil cracking (854.0 items/min)
INSERTER (2x assembler2)
Producing a total of 11.9 items/sec
Consuming a total of 35.7 items/sec
Electronic circuit: 11.9 items/sec
Iron plate: 11.9 items/sec
Iron gear wheel: 11.9 items/sec
Per building statistics:
Working at 37.2% capacity
Consuming 17.9 items/sec
Producing 6.0 items/sec
For a 20s buffer, requester chest needs:
120 Electronic circuit
120 Iron gear wheel
120 Iron plate
Output items are used by:
Science pack 2 (11.9 items/min)
ELECTRONIC CIRCUIT (80x assembler)
Producing a total of 774.3 items/sec
Consuming a total of 2212.2 items/sec
Iron plate: 553.1 items/sec
Copper wire for circuits: 1659.2 items/sec
Per building statistics:
Working at 62.8% capacity
Consuming 27.7 items/sec
Producing 9.7 items/sec
For a 20s buffer, requester chest needs:
139 Iron plate
415 Copper wire for circuits
Output items are used by:
Processing unit (400.4 items/min)
Speed module (72.3 items/min)
Radar (0.4 items/min)
Inserter (11.9 items/min)
Electric engine unit (8.5 items/min)
Electric mining drill (35.7 items/min)
Advanced circuit (220.0 items/min)
Solar panel (25.0 items/min)
HEAVY OIL CRACKING (4x plant)
Producing a total of 237.4 liquids/sec
Light oil: 237.4 liquids/sec
Consuming a total of 426.1 liquids/sec
Heavy oil: 243.5 liquids/sec
Water: 182.6 liquids/sec
Per building statistics:
Working at 80.3% capacity
Consuming 106.5 liquids/sec
Producing 59.4 liquids/sec
Output items are used by:
Solid fuel (700.0 items/min)
Light oil cracking (854.0 items/min)
ROCKET FUEL (50x assembler)
Producing a total of 12.7 items/sec
Consuming a total of 91.0 items/sec
Solid fuel: 91.0 items/sec
Per building statistics:
Working at 99.3% capacity
Consuming 1.8 items/sec
Producing 0.3 items/sec
For a 20s buffer, requester chest needs:
37 Solid fuel
Output items are used by:
Satellite (0.8 items/min)
Rocket part (11.9 items/min)
ELECTRIC ENGINE UNIT (8x assembler)
Producing a total of 6.0 items/sec
Consuming a total of 12.8 items/sec
Electronic circuit: 8.5 items/sec
Engine unit: 4.3 items/sec
Consuming a total of 63.8 liquids/sec
Lubricant: 63.8 liquids/sec
Per building statistics:
Working at 96.6% capacity
Consuming 1.6 items/sec
Consuming 8.0 liquids/sec
Producing 0.7 items/sec
For a 20s buffer, requester chest needs:
22 Electronic circuit
11 Engine unit
Output items are used by:
Production science pack (6.0 items/min)
SPACE SCIENCE PACK (1x base)
Producing a total of 16.7 items/sec
Consuming a total of 0.0 items/sec
Rocket with Satellite: 0.0 items/sec
Per building statistics:
Working at 1.7% capacity
Consuming 0.0 items/sec
Producing 16.7 items/sec
For a 20s buffer, requester chest needs:
1 Rocket with Satellite
Output items are used by:
Mining productivity research (16.7 items/min)
IRON GEAR WHEEL (7x assembler)
Producing a total of 107.2 items/sec
Consuming a total of 153.2 items/sec
Iron plate: 153.2 items/sec
Per building statistics:
Working at 99.5% capacity
Consuming 21.9 items/sec
Producing 15.3 items/sec
For a 20s buffer, requester chest needs:
438 Iron plate
Output items are used by:
Radar (0.4 items/min)
Inserter (11.9 items/min)
Electric mining drill (59.5 items/min)
Transport belt (11.9 items/min)
Engine unit (11.5 items/min)
Science pack 1 (11.9 items/min)
ROCKET WITH SATELLITE (1x base)
Producing a total of 0.0 items/sec
Consuming a total of 1.7 items/sec
Satellite: 0.0 items/sec
Rocket part: 1.7 items/sec
Per building statistics:
Working at 1.7% capacity
Consuming 1.7 items/sec
Producing 0.0 items/sec
For a 20s buffer, requester chest needs:
34 Rocket part
1 Satellite
Output items are used by:
Space science pack (0.0 items/min)
COPPER WIRE (23x assembler)
Producing a total of 618.6 items/sec
Consuming a total of 220.9 items/sec
Copper plate: 220.9 items/sec
Per building statistics:
Working at 87.3% capacity
Consuming 9.6 items/sec
Producing 26.9 items/sec
For a 20s buffer, requester chest needs:
193 Copper plate
Output items are used by:
High tech science pack (178.6 items/min)
Advanced circuit (440.0 items/min)
PIPE (2x assembler2)
Producing a total of 23.1 items/sec
Consuming a total of 23.1 items/sec
Iron plate: 23.1 items/sec
Per building statistics:
Working at 72.1% capacity
Consuming 11.5 items/sec
Producing 11.5 items/sec
For a 20s buffer, requester chest needs:
231 Iron plate
Output items are used by:
Engine unit (23.1 items/min)
ELECTRIC MINING DRILL (8x assembler2)
Producing a total of 11.9 items/sec
Consuming a total of 214.3 items/sec
Electronic circuit: 35.7 items/sec
Iron plate: 119.1 items/sec
Iron gear wheel: 59.5 items/sec
Per building statistics:
Working at 37.2% capacity
Consuming 26.8 items/sec
Producing 1.5 items/sec
For a 20s buffer, requester chest needs:
90 Electronic circuit
149 Iron gear wheel
298 Iron plate
Output items are used by:
Science pack 3 (11.9 items/min)
SULFURIC ACID (2x plant)
Producing a total of 319.9 liquids/sec
Sulfuric acid: 319.9 liquids/sec
Consuming a total of 29.5 items/sec
Sulfur: 24.6 items/sec
Iron plate: 4.9 items/sec
Consuming a total of 492.2 liquids/sec
Water: 492.2 liquids/sec
Per building statistics:
Working at 43.3% capacity
Consuming 14.8 items/sec
Consuming 246.1 liquids/sec
Producing 160.0 liquids/sec
For a 20s buffer, requester chest needs:
50 Iron plate
247 Sulfur
Output items are used by:
Processing unit (100.1 items/min)
Battery (219.8 items/min)
LUBRICANT (1x plant)
Producing a total of 63.8 liquids/sec
Lubricant: 63.8 liquids/sec
Consuming a total of 49.1 liquids/sec
Heavy oil: 49.1 liquids/sec
Per building statistics:
Working at 86.3% capacity
Consuming 49.1 liquids/sec
Producing 63.8 liquids/sec
Output items are used by:
Electric engine unit (63.8 items/min)
ROCKET PART (2x silo)
Producing a total of 1.7 items/sec
Consuming a total of 35.7 items/sec
Low density structure: 11.9 items/sec
Rocket control unit: 11.9 items/sec
Rocket fuel: 11.9 items/sec
Per building statistics:
Working at 27.9% capacity
Consuming 17.9 items/sec
Producing 0.8 items/sec
For a 20s buffer, requester chest needs:
120 Low density structure
120 Rocket control unit
120 Rocket fuel
Output items are used by:
Rocket with Satellite (1.7 items/min)
LOW DENSITY STRUCTURE (53x assembler)
Producing a total of 13.6 items/sec
Consuming a total of 193.9 items/sec
Steel plate: 97.0 items/sec
Plastic: 48.5 items/sec
Copper plate: 48.5 items/sec
Per building statistics:
Working at 99.8% capacity
Consuming 3.7 items/sec
Producing 0.3 items/sec
For a 20s buffer, requester chest needs:
19 Copper plate
19 Plastic
37 Steel plate
Output items are used by:
Satellite (1.7 items/min)
Rocket part (11.9 items/min)
TRANSPORT BELT (1x assembler2)
Producing a total of 11.9 items/sec
Consuming a total of 23.8 items/sec
Iron plate: 11.9 items/sec
Iron gear wheel: 11.9 items/sec
Per building statistics:
Working at 74.4% capacity
Consuming 23.8 items/sec
Producing 11.9 items/sec
For a 20s buffer, requester chest needs:
239 Iron plate
239 Iron gear wheel
Output items are used by:
Science pack 2 (11.9 items/min)
ACCUMULATOR (3x assembler2)
Producing a total of 1.7 items/sec
Consuming a total of 11.7 items/sec
Battery: 8.3 items/sec
Iron plate: 3.3 items/sec
Per building statistics:
Working at 69.5% capacity
Consuming 3.9 items/sec
Producing 0.6 items/sec
For a 20s buffer, requester chest needs:
56 Battery
23 Iron plate
Output items are used by:
Satellite (1.7 items/min)
BATTERY (10x plant)
Producing a total of 14.3 items/sec
Consuming a total of 22.0 items/sec
Iron plate: 11.0 items/sec
Copper plate: 11.0 items/sec
Consuming a total of 219.8 liquids/sec
Sulfuric acid: 219.8 liquids/sec
Per building statistics:
Working at 96.6% capacity
Consuming 2.2 items/sec
Consuming 22.0 liquids/sec
Producing 1.4 items/sec
For a 20s buffer, requester chest needs:
22 Copper plate
22 Iron plate
Output items are used by:
High tech science pack (6.0 items/min)
Accumulator (8.3 items/min)
SCIENCE PACK 2 (13x assembler)
Producing a total of 16.7 items/sec
Consuming a total of 23.8 items/sec
Inserter: 11.9 items/sec
Transport belt: 11.9 items/sec
Per building statistics:
Working at 99.9% capacity
Consuming 1.8 items/sec
Producing 1.3 items/sec
For a 20s buffer, requester chest needs:
19 Inserter
19 Transport belt
Output items are used by:
Mining productivity research (16.7 items/min)
LIGHT OIL CRACKING (26x refinery)
Producing a total of 740.1 liquids/sec
Petroleum gas: 740.1 liquids/sec
Consuming a total of 1707.9 liquids/sec
Water: 854.0 liquids/sec
Light oil: 854.0 liquids/sec
Per building statistics:
Working at 98.6% capacity
Consuming 65.7 liquids/sec
Producing 28.5 liquids/sec
Output items are used by:
Plastic (2065.2 items/min)
Sulfur (284.0 items/min)
ENGINE UNIT (21x assembler)
Producing a total of 16.2 items/sec
Consuming a total of 46.2 items/sec
Pipe: 23.1 items/sec
Steel plate: 11.5 items/sec
Iron gear wheel: 11.5 items/sec
Per building statistics:
Working at 99.9% capacity
Consuming 2.2 items/sec
Producing 0.8 items/sec
For a 20s buffer, requester chest needs:
11 Iron gear wheel
22 Pipe
11 Steel plate
Output items are used by:
Electric engine unit (4.3 items/min)
Science pack 3 (11.9 items/min)
ROCKET CONTROL UNIT (47x assembler)
Producing a total of 11.9 items/sec
Consuming a total of 17.0 items/sec
Processing unit: 8.5 items/sec
Speed module: 8.5 items/sec
Per building statistics:
Working at 98.7% capacity
Consuming 0.4 items/sec
Producing 0.3 items/sec
For a 20s buffer, requester chest needs:
4 Processing unit
4 Speed module
Output items are used by:
Rocket part (11.9 items/min)
COPPER WIRE FOR CIRCUITS (80x assembler)
Producing a total of 1659.2 items/sec
Consuming a total of 592.6 items/sec
Copper plate: 592.6 items/sec
Per building statistics:
Working at 67.3% capacity
Consuming 7.4 items/sec
Producing 20.7 items/sec
For a 20s buffer, requester chest needs:
149 Copper plate
Output items are used by:
Electronic circuit (1659.2 items/min)
MINING PRODUCTIVITY RESEARCH (61x lab)
Producing a total of 20.0 items/sec
Consuming a total of 100.0 items/sec
Space science pack: 16.7 items/sec
Production science pack: 16.7 items/sec
Science pack 3: 16.7 items/sec
Science pack 2: 16.7 items/sec
Science pack 1: 16.7 items/sec
High tech science pack: 16.7 items/sec
Per building statistics:
Working at 99.7% capacity
Consuming 1.6 items/sec
Producing 0.3 items/sec
For a 20s buffer, requester chest needs:
6 Science pack 1
6 Science pack 2
6 Science pack 3
6 High tech science pack
6 Production science pack
6 Space science pack
Output items are used by:
SCIENCE PACK 3 (26x assembler)
Producing a total of 16.7 items/sec
Consuming a total of 35.7 items/sec
Electric mining drill: 11.9 items/sec
Advanced circuit: 11.9 items/sec
Engine unit: 11.9 items/sec
Per building statistics:
Working at 99.9% capacity
Consuming 1.4 items/sec
Producing 0.6 items/sec
For a 20s buffer, requester chest needs:
10 Electric mining drill
10 Advanced circuit
10 Engine unit
Output items are used by:
Mining productivity research (16.7 items/min)
ADVANCED CIRCUIT (121x assembler)
Producing a total of 154.0 items/sec
Consuming a total of 880.0 items/sec
Electronic circuit: 220.0 items/sec
Copper wire: 440.0 items/sec
Plastic: 220.0 items/sec
Per building statistics:
Working at 99.2% capacity
Consuming 7.3 items/sec
Producing 1.3 items/sec
For a 20s buffer, requester chest needs:
73 Copper wire
37 Electronic circuit
37 Plastic
Output items are used by:
Processing unit (40.0 items/min)
Electric furnace (29.8 items/min)
Speed module (72.3 items/min)
Science pack 3 (11.9 items/min)
SOLAR PANEL (3x assembler2)
Producing a total of 1.7 items/sec
Consuming a total of 50.0 items/sec
Electronic circuit: 25.0 items/sec
Steel plate: 8.3 items/sec
Copper plate: 16.7 items/sec
Per building statistics:
Working at 69.5% capacity
Consuming 16.7 items/sec
Producing 0.6 items/sec
For a 20s buffer, requester chest needs:
112 Copper plate
167 Electronic circuit
56 Steel plate
Output items are used by:
Satellite (1.7 items/min)
SCIENCE PACK 1 (11x assembler)
Producing a total of 16.7 items/sec
Consuming a total of 23.8 items/sec
Iron gear wheel: 11.9 items/sec
Copper plate: 11.9 items/sec
Per building statistics:
Working at 98.4% capacity
Consuming 2.2 items/sec
Producing 1.5 items/sec
For a 20s buffer, requester chest needs:
22 Copper plate
22 Iron gear wheel
Output items are used by:
Mining productivity research (16.7 items/min)
Raw materials needed:
Water (liquid): 2937.9/sec (1.7628e+05/min = 0.58759 trains/min)
38.30% --> Advanced oil processing (1.82% each)
29.07% --> Light oil cracking (1.12% each)
16.75% --> Sulfuric acid (8.38% each)
9.66% --> Sulfur (4.83% each)
6.22% --> Heavy oil cracking (1.55% each)
Crude oil (liquid): 2250.5/sec (1.3503e+05/min = 0.4501 trains/min)
100.00% --> Advanced oil processing (4.76% each)
Iron plate: 1627.1/sec (97625/min = 3.0508 trains/min)
45.16% --> Steel plate (0.16% each)
33.99% --> Electronic circuit (0.42% each)
9.41% --> Iron gear wheel (1.34% each)
7.32% --> Electric mining drill (0.91% each)
1.42% --> Pipe (0.71% each)
0.73% --> Transport belt (0.73% each)
0.73% --> Inserter (0.37% each)
0.68% --> Battery (0.07% each)
0.30% --> Sulfuric acid (0.15% each)
0.20% --> Accumulator (0.07% each)
0.05% --> Radar (0.05% each)
Copper plate: 901.53/sec (54092/min = 1.6904 trains/min)
65.73% --> Copper wire for circuits (0.82% each)
24.51% --> Copper wire (1.07% each)
5.38% --> Low density structure (0.10% each)
1.85% --> Solar panel (0.62% each)
1.32% --> Science pack 1 (0.12% each)
1.22% --> Battery (0.12% each)
Coal: 103.26/sec (6195.7/min = 0.38723 trains/min)
100.00% --> Plastic (5.26% each)
Stone ore: 99.219/sec (5953.1/min = 0.37207 trains/min)
100.00% --> Stone brick (5.26% each)
Output products:
- Mining productivity research: 20.002/sec (1200.1/min = nan trains/min)
To help with the layout, I also sorted the buildings by the amount of item throughput each one has. This helps me figure out which ones need to be close to the provider chests (such as electronic circuits) and which ones can be far away (such as radar, or rocket control units).
Code: Select all
Buildings by non-fluid throughput:
- (37.3/s) 80x Electronic circuit
- (37.2/s) 7x Iron gear wheel
- (36.5/s) 23x Copper wire
- (35.7/s) 1x Transport belt
- (28.3/s) 8x Electric mining drill
- (28.1/s) 80x Copper wire for circuits
- (25.8/s) 6x Electric furnace
- (23.8/s) 2x Inserter
- (23.1/s) 2x Pipe
- (19.6/s) 19x Plastic
- (18.7/s) 2x Rocket part
- (17.2/s) 3x Solar panel
- (16.7/s) 1x Space science pack
- (14.8/s) 2x Sulfuric acid
- (14.1/s) 16x High tech science pack
- (12.7/s) 37x Processing unit
- (12.3/s) 2x Sulfur
- (8.5/s) 121x Advanced circuit
- (8.4/s) 19x Stone brick
- (7.6/s) 1x Satellite
- (5.7/s) 28x Speed module
- (4.4/s) 3x Accumulator
- (3.9/s) 53x Low density structure
- (3.7/s) 11x Science pack 1
- (3.6/s) 10x Battery
- (3.3/s) 274x Steel plate
- (3.1/s) 13x Science pack 2
- (3.0/s) 21x Engine unit
- (2.5/s) 37x Solid fuel
- (2.3/s) 8x Electric engine unit
- (2.1/s) 50x Rocket fuel
- (2.0/s) 26x Science pack 3
- (2.0/s) 61x Mining productivity research
- (1.8/s) 16x Production science pack
- (1.8/s) 1x Radar
- (1.7/s) 1x Rocket with Satellite
- (0.6/s) 47x Rocket control unit
- (0.0/s) 26x Light oil cracking
- (0.0/s) 21x Advanced oil processing
- (0.0/s) 4x Heavy oil cracking
- (0.0/s) 1x Lubricant
Mining + smelting outposts
So I need at least 505 furnaces at the iron mine and at least 280 furnaces at the copper mine. No sense going too far above that.
I didn't calculate the number of miners needed for each mine, but I can do a quick calculation now. I'm at about 450 mining productivity and each electric drill has 3 speed modules. This means each drill produces 0.5 * 3 / 2 * (1 + 1.5) * (1 + 450 * .02) = 18.75 ore/second. So for iron, I need at least 1355.9 / 18.75 = 72 drills active and for copper at least 751.27 / 18.75 = 40 drills.
In practice I just put miners over the entire patch and let it run until everything is gone. My current iron and copper patches are around 100mil, so they will last about 1 week before running empty.
Mining + smelting outposts
The number of ore needed to produce this number of places is as follows:Code: Select all
Buildings needed (785 total):
IRON PLATE (505x furnace)
Producing a total of 1627.1 items/sec
Consuming a total of 1355.9 items/sec
Iron ore: 1355.9 items/sec
Per building statistics:
Working at 100.0% capacity
Consuming 2.7 items/sec
Producing 3.2 items/sec
For a 20s buffer, requester chest needs:
54 Iron ore
COPPER PLATE (280x furnace)
Producing a total of 901.5 items/sec
Consuming a total of 751.3 items/sec
Copper ore: 751.3 items/sec
Per building statistics:
Working at 99.9% capacity
Consuming 2.7 items/sec
Producing 3.2 items/sec
For a 20s buffer, requester chest needs:
54 Copper ore
Raw materials needed:
Iron ore: 1355.9/sec (81355/min = 5.0847 trains/min)
100.00% --> Iron plate (0.20% each)
Copper ore: 751.27/sec (45076/min = 2.8173 trains/min)
100.00% --> Copper plate (0.36% each)
Output products:
- Iron plate: 1627.1/sec (97626/min = 3.0508 trains/min)
- Copper plate: 901.53/sec (54092/min = 1.6904 trains/min)
I didn't calculate the number of miners needed for each mine, but I can do a quick calculation now. I'm at about 450 mining productivity and each electric drill has 3 speed modules. This means each drill produces 0.5 * 3 / 2 * (1 + 1.5) * (1 + 450 * .02) = 18.75 ore/second. So for iron, I need at least 1355.9 / 18.75 = 72 drills active and for copper at least 751.27 / 18.75 = 40 drills.
In practice I just put miners over the entire patch and let it run until everything is gone. My current iron and copper patches are around 100mil, so they will last about 1 week before running empty.