I got my first crash in over 400 hours tonight!
Here's the log:
0.002 2018-01-22 22:40:37; Factorio 0.16.17 (build 35127, win64, steam)
0.002 Operating system: Windows 10 (version 1703)
0.003 Program arguments: "D:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/c-cori/AppData/Roaming/Factorio [5661/121327MB]
0.003 Binaries path: D:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz, 4 cores, RAM: 16282MB]
0.015 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.502 Initialised Direct3D:[0] NVIDIA GeForce GTX 960M; driver: nvd3dumx.dll 21.21.13.6909
0.502 D3DFMT_A8 is not supported format for surfaces.
0.502 D3DFMT_L8 is not supported format for surfaces.
0.510 Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/8141/4088 MB
0.550 DSound: Starting _dsound_update thread
0.550 DSound: Enter _dsound_update; tid=18736
0.552 Device reset internal.
0.554 Desktop composition is active.
0.554 Graphics settings preset: high
0.555 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.555 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.777 Loading mod settings alien-biomes 0.3.6 (settings.lua)
0.777 Loading mod settings Bottleneck 0.9.1 (settings.lua)
0.778 Loading mod settings even-distribution 0.2.8 (settings.lua)
0.778 Loading mod settings helmod 0.7.4 (settings.lua)
0.779 Loading mod settings Dectorio 0.8.6 (settings.lua)
0.782 Loading mod core 0.0.0 (data.lua)
0.800 Loading mod base 0.16.17 (data.lua)
0.956 Loading mod Nuclear Locomotives 1.1.4 (data.lua)
1.010 Loading mod what-is-it-really-used-for 1.3.3 (data.lua)
1.064 Loading mod AfraidOfTheDark 1.0.17 (data.lua)
1.128 Loading mod alien-biomes 0.3.6 (data.lua)
1.449 Loading mod Blueprint_Flip_Turn 1.0.0 (data.lua)
1.558 Loading mod Bottleneck 0.9.1 (data.lua)
1.661 Loading mod even-distribution 0.2.8 (data.lua)
1.783 Loading mod EvoGUI 0.4.301 (data.lua)
1.912 Loading mod FasterStart 0.16.1 (data.lua)
2.039 Loading mod helmod 0.7.4 (data.lua)
2.185 Loading mod Nuclear_Artillery 0.0.1 (data.lua)
2.309 Loading mod robotarmy 0.3.4 (data.lua)
2.427 Loading mod Tiny_Start 0.16.0 (data.lua)
2.563 Loading mod upgrade-planner 1.5.2 (data.lua)
2.710 Loading mod Vehicle Wagon 1.2.0 (data.lua)
2.847 Loading mod Dectorio 0.8.6 (data.lua)
2.982 Loading mod base 0.16.17 (data-updates.lua)
3.095 Loading mod AfraidOfTheDark 1.0.17 (data-updates.lua)
3.206 Loading mod alien-biomes 0.3.6 (data-updates.lua)
3.312 Loading mod robotarmy 0.3.4 (data-updates.lua)
3.419 Loading mod Squeak Through 1.1.8 (data-updates.lua)
3.527 Loading mod Dectorio 0.8.6 (data-updates.lua)
3.641 Loading mod alien-biomes 0.3.6 (data-final-fixes.lua)
3.781 Loading mod even-distribution 0.2.8 (data-final-fixes.lua)
3.890 Loading mod Dectorio 0.8.6 (data-final-fixes.lua)
4.021 Checksum for core: 559828313
4.021 Checksum of base: 2437971663
4.021 Checksum of Nuclear Locomotives: 3999387985
4.021 Checksum of what-is-it-really-used-for: 4022660739
4.021 Checksum of AfraidOfTheDark: 3465117756
4.021 Checksum of alien-biomes: 2397580996
4.021 Checksum of Blueprint_Flip_Turn: 1955218466
4.021 Checksum of Bottleneck: 3138809866
4.021 Checksum of even-distribution: 1638450686
4.021 Checksum of EvoGUI: 1075929870
4.021 Checksum of Evolution Reduction: 0
4.021 Checksum of FasterStart: 3040441678
4.021 Checksum of helmod: 3635245292
4.021 Checksum of Nuclear_Artillery: 1953968583
4.021 Checksum of robotarmy: 312225090
4.021 Checksum of Squeak Through: 3430405470
4.021 Checksum of Tiny_Start: 1184044328
4.021 Checksum of upgrade-planner: 378958687
4.021 Checksum of Vehicle Wagon: 2598526466
4.021 Checksum of Dectorio: 525502889
4.324 Loading sounds...
4.399 Info PlayerData.cpp:67: Local player-data.json unavailable
4.399 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516657165
4.591 Loaded shader file D:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
4.592 Loaded shader file D:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
4.592 Loaded shader file D:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
4.615 Initial atlas bitmap size is 16384
4.622 Created atlas bitmap 16384x6972 [none]
5.024 Created atlas bitmap 16384x855 [shadow]
5.065 Created atlas bitmap 16384x1955 [decal]
5.126 Created atlas bitmap 8192x1764 [mipmap]
5.156 Created atlas bitmap 8192x800 [mipmap, smoke]
5.175 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
5.315 Created atlas bitmap 8192x3040 [linear-minification, mipmap, terrain]
5.359 Created atlas bitmap 8192x1120 [no-crop, trilinear-filtering, icon, light]
5.375 Created atlas bitmap 8192x306 [alpha-mask]
18.432 Sprites loaded
18.432 Convert atlas 8192x1764 to: mipmap
18.497 Convert atlas 8192x800 to: mipmap
18.527 Convert atlas 8192x8192 to: min-linear
18.830 Convert atlas 8192x3040 to: min-linear
18.941 Convert atlas 8192x1120 to: trilinear-filtering
18.983 Convert atlas 8192x306 to: alpha-mask
19.283 Custom inputs active: 12
19.339 Factorio initialised
68.914 Loading map C:\Users\c-cori\AppData\Roaming\Factorio\saves\_autosave3.zip: 15544733 bytes.
69.123 Loading Level.dat: 28100395 bytes.
69.129 Info Scenario.cpp:135: Map version 0.16.17-6
69.842 Loading script.dat: 313467 bytes.
69.847 Checksum for script C:/Users/c-cori/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
69.849 Checksum for script __what-is-it-really-used-for__/control.lua: 4233130310
69.851 Checksum for script __AfraidOfTheDark__/control.lua: 980477186
69.852 Checksum for script __alien-biomes__/control.lua: 241566061
69.853 Checksum for script __Blueprint_Flip_Turn__/control.lua: 3983432184
69.855 Checksum for script __Bottleneck__/control.lua: 730129785
69.859 Checksum for script __even-distribution__/control.lua: 270204062
69.864 Checksum for script __EvoGUI__/control.lua: 1091021108
69.865 Checksum for script __Evolution Reduction__/control.lua: 1634480545
69.866 Checksum for script __FasterStart__/control.lua: 1626648039
69.911 Checksum for script __helmod__/control.lua: 1905205154
69.919 Checksum for script __robotarmy__/control.lua: 3905938304
69.920 Checksum for script __Tiny_Start__/control.lua: 4098003319
69.924 Checksum for script __upgrade-planner__/control.lua: 954781066
69.927 Checksum for script __Vehicle Wagon__/control.lua: 3665157057
69.930 Checksum for script __Dectorio__/control.lua: 430747235
192.938 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6f88613a3
ModuleBase: 0x00007ff6f8820000, ImageSize: 012fe000, RelativeAddress: 000413a3
192.938 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
192.938 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff6f95a9d01, rbx=0000000000000000, rcx=000001a47c94ae00,
rdx=000001a4d28999f0, rsi=0000000000000000, rdi=000001a47c94ae00,
rip=00007ff6f88613a3, rsp=0000009b3224efe0, rbp=0000009b3224f099,
r8=000001a4156a3300, r9=0000000000008000, r10=000001a4815f9010,
r11=000001a48a15f160, r12=000000000000000e, r13=0000000000000014,
r14=00007ff6f9638e00, r15=000001a47c94ae01
192.938 Crashed in D:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6f8820000 - 0x00007ff6f9b1e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6A766913)
00007FFF6A766913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DF7DA9D)
00007FFF6DF7DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DF66466)
00007FFF6DF66466 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DF7A07D)
00007FFF6DF7A07D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DEE9C58)
00007FFF6DEE9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DF790FE)
00007FFF6DF790FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6BCC2774)
00007FFF6BCC2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6DF40D51)
00007FFF6DF40D51 (ntdll): (filename not available): RtlUserThreadStart
194.531 Error CrashHandler.cpp:128: Map tick at moment of crash: 5029254
194.531 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
205.660 Creating crash dump.
205.850 CrashDump success
Both times these crashes occurred while I was building and attaching red wires on the way from where the save I'll upload starts down to the blue and yellow science assemblers to the south. In either case, the crash occurred about 2 minutes after the point of the save, while attaching wires (carrEying 2 signals, [1]x1 and [2]x1 being fed from the chain beside it.) The end intent was to turn off the inserters removing science from the assemblers when science had backed up to that point. I haven't been able to reach the inserters because of the crash though.
I use mods:
Afraid of the Dark 1.0.17
Alien Biomes 0.3.6
Blueprint Flipper and Turner 1.0.0
Bottleneck 0.9.1
Dectorio 0.8.6
Even Distribution .2.8
EvoGUI - Evolution Factor Indicator 0.4.301
Evolution via Destruction .16
FasterStart .16.1
Helmod Assistant .7.4
Nuclear Locomotives 1.1.4
Robot Army .3.4
Squeak Through 1.1.18
Tinystart for Factorio .16
Upgrade Builder and Planner 1.5.2
Vehicle Wagon 1.2
What is it really used for? 1.3.3
credit to everyone whose blueprints I used!
getting a crash to desktop after playing all night [16.17]
-
builder of buildings
- Manual Inserter

- Posts: 1
- Joined: Tue Jan 23, 2018 4:51 am
- Contact:
getting a crash to desktop after playing all night [16.17]
- Attachments
-
- _autosave3.zip
- my factory home of the crash to desktop
- (14.82 MiB) Downloaded 73 times
Re: getting a crash to desktop after playing all night [16.17]
Duplicate viewtopic.php?f=30&p=337198 (which is fixed for 0.16.18).
