Setting mod priority

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Holy-Fire
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Setting mod priority

Post by Holy-Fire »

I'm writing a mod that modifies a wide range of existing prototypes with foreach loops. I want it to be usable in conjunction with other mods, so that it modifies any prototypes added by those mods as well. For that to work, my mod must be loaded after the other mods; but there is no particular mod it needs to which I can set a dependency.

Is there a way to configure the mod to have low priority and always load after other mods? If not, can the user specify this mod will be loaded after the others?

Note that the modifications are relative to the current values of the prototypes, so the mod should not be loaded more than once.
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darius456
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Re: Setting mod priority

Post by darius456 »

I don't thing so, mod priority was talked many times. I think that all you can do is to name your mod with last alphabet letter... xmymod wmymod zmymod ... don't know what letter factoro take as last, probably x.
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FreeER
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Re: Setting mod priority

Post by FreeER »

I know rk84 'rewrote' the data:extend function in the test mode mod...I still haven't really looked into what he did and how it works :) but you might be able to do something similar (or make a separate mod that does that for everyone that needs to do this to work with lol)
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