By placing down an emitter, and laying projection plates within range of the emitter, you can design a wall layout similar to what you would do with ordinary walls in the base game. Once the plates and emitter are placed, it will take a certain amount of time for a 'stormwall' to be generated and brought up to full strength by the system. If the emitter or the plate are removed, the stormwall decays rapidly. Fast-replacing a projection plate with one of a different colour will also cause the existing wall to decay, and begin the process of generating the new wall from scratch. Stormwalls come in four colours, with plates to match:
- Blue: Fast spawn time, average power consumption.
- Green: Long spawn time, low power consumption, high health.
- Red: Normal spawn time, very high power consumption, damages enemies attacking the forcefield.
- Purple: Very long spawn time, high power consumption, low health. Explodes on death, damaging nearby enemies.
NOTE: The mod is still in beta because I'm sure there are still edge cases for when the mod attempts to create/heal/destroy a stormwall that it shouldn't and causes a game error. If you encounter such a case, please post here describing exactly what happened before the error, and the error itself, of course.
Downloads:
Get it from the mod portal, here.