any way to alter worldgeneration surface?

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RawCode
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any way to alter worldgeneration surface?

Post by RawCode »

I want to generate map with predefined (not random) shape - fractal based plots.

I found how to alter spawned objects, but not how to define water\ground distribution or placing object on predefined coordinates.

I missed something or this is not possible at current stage?
Schmendrick
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Re: any way to alter worldgeneration surface?

Post by Schmendrick »

No way to modify the intrinsic map generation, but you could override it with your own stuff.

https://forums.factorio.com/wiki/inde ... kgenerated

https://forums.factorio.com/wiki/inde ... me#Methods
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RawCode
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Re: any way to alter worldgeneration surface?

Post by RawCode »

sadly.

i hope there will be some additional control over this in next versions
hoho
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Re: any way to alter worldgeneration surface?

Post by hoho »

I hope so too because I have some grand ideas about map generation but I'd need rather low-level access to stuff to make it work.

Does chunk generation really take THAT long time that it's unfeasible to allow people to plug-in their own generator things?
RawCode
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Re: any way to alter worldgeneration surface?

Post by RawCode »

i wrote custom world generators for minecraft multiple times.

on java, 16*16*128 blocks of data with 16 bit depth generated onfly faster then client can render them, ever with simplex with large amount of instances and octaves.

i just cant agree, factorio map extremely simple and 2d only, it feature no computation difficulty at all, ever if everything feature its own noise map, it will be 6 maps, i generated map with 64 maps just fine.
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