The automatic update system was messed up in the 0.10.0 and 0.10.1. As a result now it is working only partially: OSX, Linux for 0.10.1 -> 0.10.2 should work, the rest is downloadable from http://www.factorio.com/download/experimental as full package.
- Bugfixes:
- Fixed the crash when opening save with active replay saving.
- Fixed crash when smart inserter with logistic condition was rebuilt.
- Fixed leak in path finding that was causing huge saves(https://forums.factorio.com/forum/vie ... 339#p34339).
- Fixed that splitter was buildable over transport belt to ground (and vice versa).
- Fixed crash when renaming OSX application name.
- Rotation of turrets doesn't play role when deciding if the part of the overlapping blueprint doesn't collide. Rotation of other entities like belts, inserters etc. still matters.
- Fixed that the underground belt cover did have the same graphics regardless if it was input or output.
- Fixed that the underground belt direction when building to be connected with different underground didn't have the preview direction correct (both in blueprint and manual building).
- Fixed wrong blueprint positioning when it contained rail/stations and was created just from ghost entities.
- Fixed crash when showing tooltip of construction material warning for unbuildable entities.
- Locomotive recalculates path on rotation.
- Fixed pump collision box so they can be built next to each other.
- Fixed "bad allocation" bug when removing/adding roboport from bigger network in some cases.
- Fixed that construction robots placed damaged items and full health.
- The repair speed of repair packs didn't affect construction robots repair speed when using these.
- Fixed bug with placing other objects (i.e. pipes) on top of rail signals.
- Game doesn't crash when loading replays from older saves.
- Fixed buggy scrolling in train gui when item is crafted.
- Ghosts can be mined even out of the building / mining distance.
- Added the missing help methods to Lua objects.
- Fixed crashes with graphics cards that have larger texture size than available memory.
- Fixed bug with train routing when going "backwards" (https://forums.factorio.com/forum/vie ... f=7&t=3199).
- Fixed crash when placing rail signal for rail loop (https://forums.factorio.com/forum/vie ... f=7&t=3482).
- Fixed crashes when attempting to use construction robots to deconstruct rails under a train.
- Not showing energy for flying robots that don't use energy (combat robots).
- Fixed corrupted save problem that occurred when the player had follower robots active, was in a car that had blueprint with roboport in the trunk. Saves corrupted this way from earlier versions are not loadable.
- Changes:
- Changed the prioritization of resupplying source of logistic robots. Provider has biggest priority, then storage and the last one is passive provider. This is to avoid uncontrolled filling of storage chests from the leftovers.
- Graphics:
- More realistic train light drawing (light cone in the front, red light in the back).
- Balancing:
- Wall repair speed is twice the fast.
- Translations:
- Added Catalan translation.