Dont get me wrong, im am VERY grateful for people stepping up, creating such huge changes to a gamebobingabout wrote: an outright complaint about the cost isn't that useful, reduce the cost? Yeah... maybe...
I could come up with a suggestion for this, like at least give back the 2x outcome, so the ratio is 3.33 times the old reciepe, not 6.66.
But, figuring out some ratios as a suggestion is not for everyone.
which brings me directly to this:
I tried. Grey belt speed is nothing i would ever use. Think about the amount of people who add Angel´s to their game, combined with yours.bobingabout wrote: for a starter base, you're supposed to try using the new basic grey belts.
Have you tried putting the outcome of only 4 crushers onto a grey belt?
I get that only people heavily bored with vanilla go the way to massivly increase difficulty by playing your mods, but the change is quite drastic in scaling up at the start.
How long since you last started a new map which you planned to play for a while?
Like i said, i even like the idea of adding new stuff to belt reciepes, but i havent even looked at red yet.
Steel is fine, but it also might be too much.
If its not, if its scaling well with usual base setups for building materials, you may have overdone yellow quite a bit.