[0.12.x][v0.12.10] Bob's Logistics mod

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

What should go where?

Poll ended at Sat Jul 16, 2016 7:41 pm

Add everything to the logistics mod
12
40%
Everything inserter related in the new inserters mod
9
30%
Only the new adjustment functionallity in the inserters mod
9
30%
 
Total votes: 30

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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by WhiskyCharlie »

Hey Bob,

I am playing a .14 game and got up to Mk4 robots. I noticed the recipes for logistic and construction robots are the same for Mk 1, 2, and 3. But the Construction Mk4 requires Tungsten Carbide, while the Logistics Mk4 does not. Is this intentional? I am using "Bob's Logistics mod" version 0.14.5.

Thanks and keep up the great work.:)

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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

I would need to look at the recipe again, but I suspect that because "Tungsten Carbide" is used in cutting equipment, and the construction robot builds and deconstructs things, it's probably part of the tool, and the logistics robot doesn't need it because it just carries things around.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by spinba11 »

I could do with some help, I'm trying to compress the purple belt with copper/iron plate, I'm 99% sure I've doen the math correct but im not getting a fully compressed output belt. I'm using the creative mode mod to spawn the ore in but it's the same if I us mining drills, the problem is I can't get the input belt fully compressed, I've put the blueprint string in the post.

Code: Select all

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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by lammyawoolf »

hi I'm using the mod and ive run into a problem I'm requesting empty gas tanks from my logistics net work but the bot refuse to move them it will move the filled versions but will not move the empty is this a bug or am I doing something wrong the bots work with the barrales fine plz help me
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by spinba11 »

Have you got any plans to update the inseters graphics to match the vanilla ones?
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

spinba11 wrote:Have you got any plans to update the inseters graphics to match the vanilla ones?
It's actually on my list to go over Belts and Inserters soon.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by AllensFish »

Hello. I was just curious why this mod makes transport belts only craft one each time. Instead of 2x Transport Belt, its just Transport Belt. (You only craft one at a time now)

Was just curious if this was intended and if so maybe add an option to enable or disable it?
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

AllensFish wrote:Hello. I was just curious why this mod makes transport belts only craft one each time. Instead of 2x Transport Belt, its just Transport Belt. (You only craft one at a time now)

Was just curious if this was intended and if so maybe add an option to enable or disable it?
It is intended. You now have the new "Basic" transport belt that costs and gives the same as the old yellow one, and is used to make the green science pack and lab, the same as the old yellow one.

Yes, I know, it slows down the start game, but then what in bob's mods doesn't?

It's part of a change the cost progression to something more linier to make belts more viable when you start to enter the "Robots" phase. Also a move away from "It costs more iron!" to "it costs something else". I'd say harder to produce, but then Titanium and Nitinol arn't that hard to make, so the difficulty peaks around Express belts with Aluminium and Cobalt-steel.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by Bookman24 »

Two questions about the new basic belts. Will you also create splitters and underground for white belts? And will you tweak the recipes to make yellow require white belts?

EDIT:Only recently updated my mod list to fix a different mod, so it came as a little bit of a surprise. I know that they are also being discussed in the General thread, but I don't believe that this has been asked yet.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

Bookman24 wrote:Two questions about the new basic belts. Will you also create splitters and underground for white belts? And will you tweak the recipes to make yellow require white belts?

EDIT:Only recently updated my mod list to fix a different mod, so it came as a little bit of a surprise. I know that they are also being discussed in the General thread, but I don't believe that this has been asked yet.
It has actually been asked before, and I guess it depends what else I do with them. If I end up balancing all the speeds, it would effectively be the MK1, and I will probably go and make a splitter and underground belt for it.
If however I don't, well, I'd basically just leave things as they are, and it will be a "Just to get you started" thing, and it's primary use will just be to sink into science pack 2.

In either situation, Yellow belt will likely get locked behind Logistics 1 research along with it's Splitter and UG belt.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by arbarbonif »

bobingabout wrote:It's part of a change the cost progression to something more linier to make belts more viable when you start to enter the "Robots" phase. Also a move away from "It costs more iron!" to "it costs something else". I'd say harder to produce, but then Titanium and Nitinol arn't that hard to make, so the difficulty peaks around Express belts with Aluminium and Cobalt-steel.
Isn't it more iron AND something else? A yellow belt now costs 4 iron and 2 tin instead of 1.5 iron. That is a massive jump for early game. With cheap steel, red belts are now 12 iron (instead of 11.5) and 3 tin and a copper (or so). With vanilla steel it is a whopping 24 iron. Did you intend to make those recipes produce 2 belts?
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

arbarbonif wrote:
bobingabout wrote:It's part of a change the cost progression to something more linier to make belts more viable when you start to enter the "Robots" phase. Also a move away from "It costs more iron!" to "it costs something else". I'd say harder to produce, but then Titanium and Nitinol arn't that hard to make, so the difficulty peaks around Express belts with Aluminium and Cobalt-steel.
Isn't it more iron AND something else? A yellow belt now costs 4 iron and 2 tin instead of 1.5 iron. That is a massive jump for early game. With cheap steel, red belts are now 12 iron (instead of 11.5) and 3 tin and a copper (or so). With vanilla steel it is a whopping 24 iron. Did you intend to make those recipes produce 2 belts?
This is intended, this is why I added the grey "Basic belt" that is cheap and gives 2 belts, at the same cost of the old yellow, for the "Just getting started" belt, exactly for the situation you mentioned.
However, I am aware that there is also a large speed difference too making the cheap belt undesirable, so I am thinking of a balancing solution.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by arbarbonif »

Angels makes it really painful, since you both are short of iron in the beginning anyway and yet you need at least yellow belts to get any kind of reasonable throughput on things. I ended up changing the recipe to one black belt and 2 tin plates and that seems to be a decent compromise (I could at least MAKE some yellow belts for the mining/smelting arrays). I think that also meshes better with the recipes for the other belts, since each takes a lower level belt and something(s) else.

I think part of the problem with making yellow and red belts more expensive is that they are far more important in bob's (and even more so in Angels) than in vanilla, because you get higher throughput more quickly. I mean 3 Mk2 miners a side saturate a yellow belt...
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by Redstylt »

Hey bob :)
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by orzelek »

Redstylt wrote:Hey bob :)
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
This is not as simple as for belts.
Pipe flow depends on distance from last pump/building. I think that bob made all the pipes the same now in terms of volume so their behavior should be identical.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

orzelek wrote:
Redstylt wrote:Hey bob :)
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
This is not as simple as for belts.
Pipe flow depends on distance from last pump/building. I think that bob made all the pipes the same now in terms of volume so their behavior should be identical.
As orzelek said. It's not something you can easily calculate, because it depends on what is doing the pumping, and all pipes are the same now.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by JaJe »

Hi bob,
I start using your mods today with creative mod to test your features. I found out that any Oil burning generators do pollute but not producing any smoke from the pipe.
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bobingabout
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

JaJe wrote: Fri Mar 29, 2019 10:56 am Hi bob,
I start using your mods today with creative mod to test your features. I found out that any Oil burning generators do pollute but not producing any smoke from the pipe.
Probably because of how they're coded, but, I'll look again. though, not sure why you're posting a bobpower issue in the old boblogistics topic ;P don't worry about it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by DJ_Coal »

Bob's logistics is causing an error in the latest version of factorio:

"Failed to load mods: technology worker-robots-storage: infinite research followed by level 5"
Please see attached screenshots.

Thank you for all you do.

Image
Image
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Re: [0.12.x][v0.12.10] Bob's Logistics mod

Post by bobingabout »

DJ_Coal wrote: Fri Mar 29, 2019 10:26 pm Bob's logistics is causing an error in the latest version of factorio:

"Failed to load mods: technology worker-robots-storage: infinite research followed by level 5"
Please see attached screenshots.

Thank you for all you do.

Image
Image
This is not an error I've encountered, can you give me more information? Other mods, settings etc, because this feels... wrong somehow.
(Also it doesn't help that the error doesn't tell you what mods are involved)
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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