Simply put, the ratios for Angels are not that good early game but some slight research makes it more efficient and eventually giving greater yields as you progress. Some metals can be mixed with the metallurgy mod to give more of the one you want, making use of less utilized metal for a huge jump in ratios. That's the entire point is to tech into the more efficient recipes so you're not always at a loss, the research has more meaning.bobingabout wrote:One of these days I should try to play the game with angels mods.
Example for steel:
A small amount of manganese (early game ore) combined with some steel ingots (made from a few iron ingots) will pop out 24 steel plates. Depending on how the ingots were processed this can be a greater yield than what was put in.
Same difference here but another step down the tech tree, cobalt and nickel are used to create a whole 36 plates which is a major yield gain for steel at this point.
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As a devoted Angels player, any complaints over getting metal is instantly negated by rather easy tech paths at their disposal, but also makes it easy for complainers to cherry pick the hard or worst parts to form their arguments. Red belts are simply obtained a little slower or later than we're used to and that's hardly a problem given they're meant to be obtained slower now. By the time red belts are researched the better steel ratios are starting to become available, which is why I can't complain even if I felt like red belts were necessary that early on. (Which they often aren't)