
BUT is there an easier way of having a compressed belt of steel? It would really help my factory out if it got a compressed belt of it.

I don't mind doing the 236 furnaces if i have too, i like crazy insane (probably unefficient) things.

I think its mainly because the ratios arnt full numbers they have like (1.3) for example idk if thats the actual ratio but just as an example so you know what I mean.Greybeard_LXI wrote:A full yellow belt requires 234 stone furnaces or 117 electric or steel furnaces. Red and blue require more.
Data from here: https://docs.google.com/presentation/d/ ... 128a7_0_41
But I do not understand how an odd number of steel furnaces makes enough iron plate for the extra furnace making steel or fails to overfill the extra furnace making iron. Looks like there needs to be some extra furnaces to balance things out.
I think productivity modules are useless though, They take for ever and only produce 1 extra piece, It doesnt seem worth it to meimpetus maximus wrote:also throw productivity modules, and speed beacons into the mix and that ratio changes.
I'm so desperate for steel I might just say F*** it an make a whole bunch while Im asleep at night, lolimpetus maximus wrote:to each their own.
They essentially give you free stuff. Most people use them with speed modules, so that speed isn't much of a problem.ETM654 wrote:I think productivity modules are useless though, They take for ever and only produce 1 extra piece, It doesnt seem worth it to meimpetus maximus wrote:also throw productivity modules, and speed beacons into the mix and that ratio changes.
20-40% extra goods for just some extra time spent that can be offset with speed beacons? You'd be surprised how much it is worth it in the end. 20% extra produced translates to less resources consumed for the same output. And that can chain through the entire factory... you can easily end up, at some final products like research, to require less then half the material needed normally if you use full production mods wherever possible. Which in turn reduces your required raw resource input by half.ETM654 wrote:I think productivity modules are useless though, They take for ever and only produce 1 extra piece, It doesnt seem worth it to meimpetus maximus wrote:also throw productivity modules, and speed beacons into the mix and that ratio changes.