Version 0.16.30 crashing while loading game.

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OverlyComplexHammer
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Version 0.16.30 crashing while loading game.

Post by OverlyComplexHammer »

~/.factorio/factorio-current.log

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   0.000 2018-03-14 10:59:49; Factorio 0.16.30 (build 36039, linux64, steam)
   0.047 Operating system: Linux (ManjaroLinux 17.1.6)
   0.047 Program arguments: "/home/drew/Games/Steam/steamapps/common/Factorio/bin/x64/factorio"
   0.047 Read data path: /home/drew/Games/Steam/steamapps/common/Factorio/data
   0.047 Write data path: /home/drew/.factorio [505756/938769MB]
   0.047 Binaries path: /home/drew/Games/Steam/steamapps/common/Factorio/bin
   0.059 System info: [CPU: AMD Ryzen 7 1700X Eight-Core Processor         , 16 cores, RAM: 16057 MB]
   0.059 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
   0.060 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 1] [Lang: en]
   0.265 Available display adapters: 3
   0.265  [0]: resolution 1920x1080px at [1920,0]
   0.265  [1]: resolution 1920x1080px at [0,0]
   0.265  [2]: resolution 1920x1080px at [3840,0]
   0.265 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.575 Initialised OpenGL:[1] AMD TAHITI (DRM 2.50.0 / 4.14.24-1-MANJARO, LLVM 5.0.1); driver: 3.0 Mesa 17.3.6
   0.575   Video memory size (dedicated/total available/current available): 3072/5115/3063 MB
   0.618 Graphics settings preset: very-high
   0.618 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.618                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.663 Error CrashHandler.cpp:521: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
   4.001 Warning Logger.cpp:483: Symbols.size() == 10, usedSize == 6
#0  0x0000000000b3143d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/includ$
#1  0x0000000000a26431 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/7/$
#2  0x0000000000a26848 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include$
#3  0x0000000000a26899 in Logger::flush() at /tmp/factorio-build-GdHvjr/src/Util/Logger.cpp:522
#4  0x000000000136fa88 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-GdHvjr/src/Util/Logger.cpp:510
#5  0x0000000000011dd0 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-GdHvjr/src/Util/CrashHandler.cpp:173
Stack trace logging done
   7.317 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by post$
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
   7.368 Info CrashHandler.cpp:616: Wrote minidump to /home/drew/.factorio/factorio-dump-current.dmp
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