I run Factorio with Steam on Debian Unstable. It was working up until a few days ago -- sometime after 0.16.28 (I know 30 hasn't worked, but it's possible 29 worked at first).
All I get is a failed launch -- it tries to launch its window, the screen goes a bit wonky, it clearly looks like a fullscreen application is about to launch... And then it crashes.
Output, I've removed my username:
Code: Select all
0.000 2018-03-13 22:23:16; Factorio 0.16.30 (build 36039, linux64, steam)
0.356 Operating system: Linux (Debian unstable)
0.357 Program arguments: "/home/MYNAME/.steam/steam/SteamApps/common/Factorio/bin/x64/factorio"
0.357 Read data path: /home/MYNAME/.steam/steam/SteamApps/common/Factorio/data
0.357 Write data path: /home/MYNAME/.factorio [9427/78807MB]
0.357 Binaries path: /home/MYNAME/.steam/steam/SteamApps/common/Factorio/bin
0.374 System info: [CPU: AMD Athlon(tm) II X4 620 Processor, 4 cores, RAM: 16043 MB]
0.374 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
0.377 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.485 Available display adapters: 2
0.485 [0]: resolution 1920x1080px at [1080,520]
0.485 [1]: resolution 1080x1920px at [0,0]
0.485 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.839 Initialised OpenGL:[0] AMD Radeon (TM) RX 460 Graphics (POLARIS11 / DRM 3.23.0 / 4.15.0-1-amd64, LLVM 5.0.1); driver: 3.0 Mesa 17.3.6
0.839 Video memory size (dedicated/total available/current available): 4002/8095/3993 MB
0.895 Graphics settings preset: extreme
0.895 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
0.895 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.996 Error CrashHandler.cpp:521: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
15.665 Warning Logger.cpp:483: Symbols.size() == 10, usedSize == 6
#0 0x0000000000b3143d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/7/bits/unique_ptr.h:147
#1 0x0000000000a26431 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/7/bits/unique_ptr.h:337
#2 0x0000000000a26848 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/7/bits/unique_ptr.h:331
#3 0x0000000000a26899 in Logger::flush() at /tmp/factorio-build-GdHvjr/src/Util/Logger.cpp:522
#4 0x000000000136fa88 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-GdHvjr/src/Util/Logger.cpp:510
#5 0x0000000000011f50 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-GdHvjr/src/Util/CrashHandler.cpp:173
Stack trace logging done
29.727 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
29.771 Info CrashHandler.cpp:616: Wrote minidump to /home/MYNAME/.factorio/factorio-dump-current.dmpI use KDE and XWindows, and like I said, this is a new error for me. Factorio is normally stupidly stable.
Other games seem to work fine. So it's definitely just factorio. Please let me know if you need any other info.


