[MOD 0.16] MadClown01's Processing
Moderator: Arch666Angel
Re: [MOD 0.16] MadClown01's Processing
Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth
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Re: [MOD 0.16] MadClown01's Processing
Hi aklesey1aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth
I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like
Re: [MOD 0.16] MadClown01's Processing
Why not to create another recipe with another set of resources on output?MadClown01 wrote:Hi aklesey1aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth
I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like
https://mods.factorio.com/mod/what-is-i ... y-used-for this mod can help them - to watch what they can get
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Re: [MOD 0.16] MadClown01's Processing
I'll consider itaklesey1 wrote:...
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Re: [MOD 0.16] MadClown01's Processing
this may sound nasty but... ill just leave this here...
Seawater contains
possible source of many, many metals, could easily tier this up for water cleaning. 1 ppm = 1 mg/L for reference... so for every 1,000,000 units of water in the game, expect to process ~1.9 Aluminium ore etc either way, just a thought, i was considering using this for a potential seablock style mod, but im too lazy to build it.- MadClown01
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Re: [MOD 0.16] MadClown01's Processing
I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.pezzawinkle wrote:...
Re: [MOD 0.16] MadClown01's Processing
you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.
Re: [MOD 0.16] MadClown01's Processing
I would be nice for early uranium - and this has actually been demonstrated to work. Essentially you drop a high-tech plastic into the ocean and yellowcake accumulates.MadClown01 wrote:I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.pezzawinkle wrote:...
Re: [MOD 0.16] MadClown01's Processing
If, i would prefere the existing Angel's filters.ukezi wrote:you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.
Sounds a bit op to just put water in a filtration plant and get a lot of useful ores.
Re: [MOD 0.16] MadClown01's Processing
Hi, I'm getting an error whenever i launch with your mod:
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Re: [MOD 0.16] MadClown01's Processing
If you disable the "Gem Cleanup" mod setting, then that error should disappear. I'll take a closer look later tonight.HorusOP wrote:Hi, I'm getting an error whenever i launch with your mod:
EDIT: Bug fixed
Re: [MOD 0.16] MadClown01's Processing
Patiently waiting for u to introduce slag processing for manganese, chrome, thorium, platinum, osmium and phosphorous ores
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Re: [MOD 0.16] MadClown01's Processing
I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
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Re: [MOD 0.16] MadClown01's Processing
How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
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Re: [MOD 0.16] MadClown01's Processing
duplicate post
Last edited by KatanaKiwi on Sun Apr 01, 2018 3:42 pm, edited 1 time in total.
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Re: [MOD 0.16] MadClown01's Processing
I got that exact same error as Helex288 when I disabled the fluid requirement for mining ores in the mod settings:MadClown01 wrote:How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Startup
Angels Infinite Ores
Adds fluid requirement to infinite ores (angels only)
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Re: [MOD 0.16] MadClown01's Processing
Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.
Re: [MOD 0.16] MadClown01's Processing
Jackalope_Gaming wrote:Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.
That did the trick. Strangely i am on the latest version.. i changed it like you mentioned on the other thread and it's working now. Thanks!
Re: [MOD 0.16] MadClown01's Processing
Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI
Re: [MOD 0.16] MadClown01's Processing
Also turning off the gem clean up doesn't work.npuldon wrote:Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI