- Added an option to interface settings to allow the user to change the distance of tooltips from the mouse. (59269)
- Added optional resolution and zoom parameters to the screenshot command.
- Fixed that right click didn't work in the market GUI. (59230)
- Fixed a modded crash related to fire flame smoke.
- Fixed ignored_by_interaction when creating modded custom GUI elements. (59301)
- Fixed noise program compilation bug that resulted in broken programs. (58579)
- Fixed light from lamps outside of screen was not rendered properly. (59095)
- Fixed the steam engines in New Hope level 4. (59299)
- Possible fix for a crash on Linux with a multi-GPU setup. (59315)
- Fixed graphics of battery indicator (59170)
- Boiler and heat exchanger will spawn medium remnants instead of small remnants when destroyed. (59356)
- Fixed that a well (offshore pump with water landfilled) was not rebuildable by construction robots. (59447)
- Fixed gates sometimes not detecting car being driven by god controller. (59472)
- Fixed that some of the achievements were obtainable even when player didn't spend more than 50% of time in the game. (59467)
- Fixed that character window was closed when doing fast transfer between armor slot and inventory. (59486)
- Fixed that modded inserters would some times get stuck. (59316)
- Fixed that Wave defense would error when played on a headless server. (59420)
- Improved system of key blocking now allows more key bindings to work correctly. (59415)
- Fixed underground pipe ghost would block underground connections of other forces. (59624)
- Added missing directions to util.oppositedirection. (59550)
- Fixed that the sound sliders went to 200% causing a lost of audio quality. (59638)
- Fixed save corruption when forces are merged while there is a rocket on the map. (59661)
- Fixed that LuaEntity::teleport could teleport ghost belts/rails.
- Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs.
- Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid.
- Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. (59709)
- Fixed crash on starting mod scenario in multiplayer for the first time. (59027)
- Fixed signal placeability in junction with different directions in different ways. (59210)
- Added electric energy consistency check to avoid one more corrupted save situation resulting from memory corruption. (59693)
- Added LuaTrain::killed_players read.
- Added LuaTrain::kill_count read.
- Added LuaInventory::is_quickbar().
- Added LuaInventory::get_selected_index().
- Added LuaFluidPrototype::fuel_value read.
- LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag.