Biter should glow when given the light attribute
Biter should glow when given the light attribute
Biters won't glow when given the light attribute, biters don't seems to be affected by the light attribute at all which I find kinda sad.
I've tried to use different forms non of them seems to work. If this feature exists I couldn't find it anywhere if it doesn't I would like to request it.
I've tried to use different forms non of them seems to work. If this feature exists I couldn't find it anywhere if it doesn't I would like to request it.
Re: Biter should glow when given the light attribute
Hmm... you want bioluminescent nuclear biters?
Re: Biter should glow when given the light attribute
This should make for an excellent modding opportunity. Please add this!
Re: Biter should glow when given the light attribute
Point source, cone, special light mask or beyond?
The nice thing about lighting effects is that most of the heavy lifting can be done by video card so it's not a major burden on UPS.
The nice thing about lighting effects is that most of the heavy lifting can be done by video card so it's not a major burden on UPS.
Re: Biter should glow when given the light attribute
Is there anyone who wouldn't?Klonan wrote:Hmm... you want bioluminescent nuclear biters?
Re: Biter should glow when given the light attribute
Nuclear biters! But it must be an option for bad computers performance.
It would be nice to have glow (glow_always, glow_when_working, glow_when_powered) for all entities. And glow_mask, for surfaces, that must have always same bright.
It would be nice to have glow (glow_always, glow_when_working, glow_when_powered) for all entities. And glow_mask, for surfaces, that must have always same bright.
Re: Biter should glow when given the light attribute
I should think that would be obvious.Klonan wrote:Hmm... you want bioluminescent nuclear biters?
There are 10 types of people: those who get this joke and those who don't.
Re: Biter should glow when given the light attribute
yes, yes, yes and yes.bobucles wrote:Point source, cone, special light mask or beyond?
The nice thing about lighting effects is that most of the heavy lifting can be done by video card so it's not a major burden on UPS.
The aliens could itself glow. Their eyes could also glow kind of like headlights. There could be a special alien that has a kind of lantern growing out of its back or head to light the way for other aliens around it. Lot's of cool possibilities.
On that note: There could be aliens that seek light and aliens that avoid light, sneaking around your back in the dark and then attack.
Re: Biter should glow when given the light attribute
I want Biter candles when flamethrowers are liberally applied!Klonan wrote:Hmm... you want bioluminescent nuclear biters?
Glow in the dark Biters for those poor unfortunate soulless that suvive a nuclear strike would also be neat... Or maybe glow in the dark suicide bomber biters?
Re: Biter should glow when given the light attribute
Nah... please don't.Aeternus wrote:I want Biter candles when flamethrowers are liberally applied!Klonan wrote:Hmm... you want bioluminescent nuclear biters?
Glow in the dark Biters for those poor unfortunate soulless that suvive a nuclear strike would also be neat... Or maybe glow in the dark suicide bomber biters?BanelingsBiterlings to assail the walls and do some AOE damage on death? Interesting idea and doesn't cost all that much more UPS I wager, since it's just an ondeath trigger.
Makes me remember how annoying those little f*ckers were initially in Diablo:
Re: Biter should glow when given the light attribute
Any report on this?
I mean it has been a couple months now and there hasn't been an update to enable this.
I mean it has been a couple months now and there hasn't been an update to enable this.
Re: Biter should glow when given the light attribute
The next major update, which will add new features, will be version 0.17, which will likely be released in a few months.Fansana wrote:Any report on this?
I mean it has been a couple months now and there hasn't been an update to enable this.
However, there are thousands of feature requests. Therefore, the developers will only be able to incorporate a small percentage of these feature requests into the game. For this reason, it is, in my opinion, unlikely (but possible) that this feature will be included in version 0.17. However, I hope that Factorio will continue to be developed even after 1.0 is released, so that there still will be many features added into the game.
The best way to find out about upcoming features is to read the official Factorio blog, which contains a new article every week (Factorio Friday Facts).
Re: Biter should glow when given the light attribute
This is possible now with the script rendering