Code: Select all
	if glob.playerdiedtick==true then
		glob.playerdiedtick=false
		local entities = game.findentities{ topleft = {x = game.getplayer().position.x - 1, y = game.getplayer().position.y - 1}, bottomright = {x = game.getplayer().position.x + 1 ,y = game.getplayer().position.y + 1} }
		for i,entity in ipairs(entities) do
			if (entity.name== "Spawn") then
				entity.destroy()
				break
			end
		end
	end


