Hello everyone !
I try to build as cpu-friendly as possible.
So, belts are no option.
That means as few robots as possible and direct feeding like this setup for red science:
It produces 81 (<-- click) red science packs per minute and is upgradeable:
Robots just have to transport ore to one blue chest.
The rest happens automatically.
For example:
4095 red science packs per minute (50x81) need about 150 robots (with worker robot speed level 21).
I have setups for all science packs and a few intermedicate products like rocket fuel, low density structure and rocket control unit for the rocket silo.
I would like to see similiar setups.
cpu-friendly setups (now with working screenshots :) )
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- Long Handed Inserter
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cpu-friendly setups (now with working screenshots :) )
Last edited by MaexxDesign on Mon Aug 20, 2018 5:12 pm, edited 3 times in total.
Re: cpu-friendly setups
slightly off-topic, but can't display your images, they're hosted on a website with invalid certificates.
To avoid this problem, you should upload them on the forum directly instead.
To avoid this problem, you should upload them on the forum directly instead.
Koub - Please consider English is not my native language.
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- Long Handed Inserter
- Posts: 62
- Joined: Tue Jun 21, 2016 9:59 am
- Contact:
Re: cpu-friendly setups (now with screenshots)
Oh, thank you !
Should be fine now.
Should be fine now.
Re: cpu-friendly setups (now with working screenshots :) )
1. Perfect ratios is not always the most optimized for CPU but try to make it better with ratios in mind. You could for example let 1 gear assembler feed into 2 red science assembler.
2. You get better beacon coverage if the beacon rows are offset 1 tile to the assemblers. Move the bottom row of beacons 1 tile to the left or right
3. Long handed inserters should have enough throughput everywhere in your design (with max stack size research), it could enable more beacon.
4. Make it take resources from one train and dump the science packs into another (no need for CPU hungry bots)
2. You get better beacon coverage if the beacon rows are offset 1 tile to the assemblers. Move the bottom row of beacons 1 tile to the left or right
3. Long handed inserters should have enough throughput everywhere in your design (with max stack size research), it could enable more beacon.
4. Make it take resources from one train and dump the science packs into another (no need for CPU hungry bots)
Re: cpu-friendly setups (now with working screenshots :) )
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