That looks awesome! Is this version ready to use?
Also I think i am going to need an item icon version of this one, without the plants, shadows and from a more horizontal angle
It looks way smaller than I expected. I could also make the entity bigger, which would be better.
[REQUEST] Machines for my food-based mod
Re: [REQUEST] Machines for my food-based mod
Here: I made it bigger. It now fits perfectly (5.5x5.5)
Re: [REQUEST] Machines for my food-based mod
For always day:Villfuk02 wrote:Here: I made it bigger. It now fits perfectly (5.5x5.5)
Code: Select all
/c game.player.surface.always_day=true
Variants for icons, 128 and 32 pixels:
- Attachments
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- farm_07_a_128.png (26.54 KiB) Viewed 6465 times
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- farm_07_a_32.png (2.32 KiB) Viewed 6465 times
Re: [REQUEST] Machines for my food-based mod
This was captured in my new testing world, where I haven't set eternal day yet. Sorry. And the icon looks adorable!
Re: [REQUEST] Machines for my food-based mod
Finally got wild plant generation working and I think I'm gonna need models for these too. Should I post another request, or keep it here?
Re: [REQUEST] Machines for my food-based mod
All the code sould be done now!
All that is left is the entity models and lots of testing.
All that is left is the entity models and lots of testing.
Re: [REQUEST] Machines for my food-based mod
This mod is great, thank you! Is there any chance you can collaborate with TheSAguy who authors the Bio Industries mod? Between your mod and his mod, thats all anyone would ever need for Bio/Food expansion! His mod handles alternatives to using materials to make plastic, batteries etc, ways to automate wood production, and your mod would handle hunger, player craftable temporary boost capsules, and all food related items. I ask this because both of your mods use "fertilizer" in some way. A lot of people already love Bio Industries and your mod is quickly becoming a great hunger/food expansion to the game so if you coordinated with him on some of the recipes and stuff I think it would be great but this is only my two cents. I could be wrong, maybe it is better to have two different types of fertilizer? Thanks for reading and your mod submission, have a good day!
Re: [REQUEST] Machines for my food-based mod
His mod works in a very different system than my mod, but i think it would be possible to make some sort of bridge between the two mods.
But I don't plan on continuing with this mod, so I am not going to do it. On the other hand you or somebody else can get in touch with him and you can make the bridge instead.
If you need to make any changes in the code of my mod, I'll be glad to implement them.
Sorry and good luck!
But I don't plan on continuing with this mod, so I am not going to do it. On the other hand you or somebody else can get in touch with him and you can make the bridge instead.
If you need to make any changes in the code of my mod, I'll be glad to implement them.
Sorry and good luck!
Re: [REQUEST] Machines for my food-based mod
Do you mean with that, that you (maybe must) abbond the continuation of this mod? If so, do you mind taking it over and continuing it, with what was requested here and whatVillfuk02 wrote:His mod works in a very different system than my mod, but i think it would be possible to make some sort of bridge between the two mods.
But I don't plan on continuing with this mod, so I am not going to do it. On the other hand you or somebody else can get in touch with him and you can make the bridge instead.
If you need to make any changes in the code of my mod, I'll be glad to implement them.
Sorry and good luck!
was your primal goal with this mod?
Because I like how it works and what it implements to the hole game because with your mod you can't simply idle or you'll die ^^
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Re: [REQUEST] Machines for my food-based mod
i just added this to my future mod to try list
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256