[0.16.51] Occasional UPS slow downs when running on different terrain(?)

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Skipo
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[0.16.51] Occasional UPS slow downs when running on different terrain(?)

Post by Skipo »

Hi
My somewhat large base started to slow down occasionally - only when outside (main) base and only when south-east of it/map center, so i opened debug menu to show frame cycle times and found that the only noticeable difference is "Flip[on]". Any way to expand that item? What does it do?

I was lucky last time it happened as i was able to take screenshot with halved UPS, move just a few tiles south and take another screenshot without any performance issues. When i returned back north it halved the UPS again. I did that multiple times and it finally stopped after about 3 minutes. It does that every time - all i need to do is stop running and wait it out (30 seconds to 5 minutes) or keep running but that takes longer and is sluggish

Thanks for any ideas

(PS: Did previewing my message really deleted all but one attachment?)
(Links to att. in case it really removed them:
Screen 1 - UPS low
Screen 2 - move away and UPS 60
Screen 3 - move back and UPS low again
Log
Save)
Attachments
3 - move back and ups low again
3 - move back and ups low again
20180919213134_1.jpg (591.95 KiB) Viewed 2147 times
Loewchen
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Re: [0.16.51] Occasional UPS slow downs when running on different terrain(?)

Post by Loewchen »

Try deactivating VSync, if this does not do it, reduce VRAM usage or sprite quality.
Skipo
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Re: [0.16.51] Occasional UPS slow downs when running on different terrain(?)

Post by Skipo »

I tried to turn of vsync and will report once i notice any slow down or in few days if it is gone
Jap2.0
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Re: [0.16.51] Occasional UPS slow downs when running on different terrain(?)

Post by Jap2.0 »

The forum was updated recently and the problems with attachments is a known issue, but I haven't heard anything about them fixing it, so...
There are 10 types of people: those who get this joke and those who don't.
Skipo
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Re: [0.16.51] Occasional UPS slow downs when running on different terrain(?)

Post by Skipo »

I think it is better - I disabled vsync and after three days I saw little drop to 58fps and ups around the same location, but only twice. So i think its ok now :) Thanks
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