Recently I'm sorting questions about newcomers who start pymods playing for first time, and a large part of these questions are:
"I need to make glass, how can I mine the quartz..?"
"I need to make A through recipe α, but I can't find the correct machine..!"
"Where is the item B, there are too many icons in one page, hard to find my requirement..!"
You see, pymods have no tutorial and require new players explore the gameplay by thenselves through many time of failure and savefile deletion, and of course the help from the elder py players, like me the Kitty.
These exploring things are quite.. lengthy and.. echo, it will make you feel boring after so many cycles.
I have to tell you that about 70% of our Chinese Factorian are BAD at English, this means we have to translate certain descriptions into Chinese, to help them understand.
So my suggestions are:
1. Can you add some descriptions to the item..? For example, "Iron ore: mine by electric miner", "Quartz: mine by crystal mine". It will be more convenient for us to complete the localization.
2. Do you have any schedule of classify different items, just like the Official style, "Logistics","Production","Intermediate products","Combat". This will be less difficult for newcomers who INVESTIGE the whole recipe page but still can't find the correct one after.. hours..!

3. Will there be any tutorial campaign release right after all your schedule mods are completed..? This one is which I'm eager to know..! 'Cause I really DON'T have a whole 24 hours to answer the repeated questions asked by those newcomers once and once and once again..!

Meow..!
(Stange.. why there are no Crying, Bloodspitting, Vomit, Grin, or Surprise in the Smilies..?)