The solutions seems simple - add an option to either:
- Play the/a preset map
- Play a new random map
- Play the same (random) map as last time
I think I understand what you're getting at, but my favorite part of a game has never been when I have to drop down the console (and stop playing the game to google a command for which I don't know how to describe exactly as others have previously posted, asking about) to do something which isn't readily-available. I do that already when I want to test a potential bug, and struggle to find the commands for factorio in this very forum.ske wrote: βFri Jan 11, 2019 5:23 pm Ah, I have a great idea for your blueprint UI that would save a lot of time: Make it available through command line only.
Sounds crazy? Yes, yes, it does. But think about it again. You are teaching people automation and the command line is king of automation. You are trying to fit a square peg in a round hole if you try to overuse the graphical interface and don't use superior tools. So, why not give the king what belongs to the king?
v0.12.35 - 35 updatesIronCartographer wrote: βFri Jan 11, 2019 5:13 pmPart of the reason Factorio experimentals are so stable is precisely because they want to avoid the excess of user-feedback on issues they can see themselves. When there are obvious issues and a storm of feedback, the noise can slow down progress!
...
Yes but there's a difference between paper, power point, actual implementation, and more than X developers who know each other's style of play, quirks, habits, etc. The faster a alpha/beta can reach the target audience, even a select one, the better.There may be issues and suggestions, but in general the devs have thought through their designs very carefully
Yes there is to both. The faster a alpha/beta can reach the target audience, even a select one, the better. The faster you'll know you're on the right track. I know that the game's vision and overall design will take precedent over any feedback. Question is, how much of that feedback goes along with the vision and overall design? What if you can get that information sooner than later? It happened in v0.15 when the purple science recipe was changed in the middle before that version was considered stable.Muppet9010 wrote: βFri Jan 11, 2019 5:16 pmThere is no financial or operational imperative to release in this scenario though. It's not like new graphics drivers are released that require an update to work or similar.
No having only a subset test changes is unfair to the other players. Have you heart about Satisfactory? Its anoying that "everybody" except you and a few others got an alpha key. Bugs are annoying. Do you think you would drool over Factorio if it was slow or buggy?authorized411 wrote: βFri Jan 11, 2019 5:53 pmYes but there's a difference between paper, power point, actual implementation, and more than X developers who know each other's style of play, quirks, habits, etc. The faster a alpha/beta can reach the target audience, even a select one, the better.There may be issues and suggestions, but in general the devs have thought through their designs very carefully
Yes there is to both. The faster a alpha/beta can reach the target audience, even a select one, the better. The faster you'll know you're on the right track. I know that the game's vision and overall design will take precedent over any feedback. Question is, how much of that feedback goes along with the vision and overall design? What if you can get that information sooner than later? It happened in v0.15 when the purple science recipe was changed in the middle before that version was considered stable.Muppet9010 wrote: βFri Jan 11, 2019 5:16 pmThere is no financial or operational imperative to release in this scenario though. It's not like new graphics drivers are released that require an update to work or similar.
AFAICT they also replaced the graphical engine they use under the hood. This sounds pretty much like rewriting most components. There is no longer a working GUI version you can use. And if every released game including AAA titles had as little bugs as factorio has during its experimental phase, then the world would be a better place. Don't you feel the pain if you build n hours on your map and then the game just crashes and everything is lost?authorized411 wrote: βFri Jan 11, 2019 5:53 pm
All I'm saying here is that this FFF reads like they are going to hold up the 0.17 release, which already has game play changes in it and needs experimental testing and feedback, for GUI changes. GUI changes in the grand scheme of 0.17 is minor. This FFF makes read like it'll be another quarter due to the GUI changes before we get our hands on the game play changes. Players are use to the current UI. Why not have a v0.17 two-part release: Game play to game-play stability, then quality of life (GUI changes) as secondary. As I mentioned in my original post, giving the player an option to switch off the new GUI would allow them (developers) to focus on game play stability OR GUI stability.
For example, if there was a problem with either, fixing game play is primary so they (developers) could recommend using the old GUI until the game play is fixed. Once game play is fixed, then they (developers) can focus on the GUI issues. During the whole time in this scenario, the player hasn't been forced to use the new GUI and can continue to play using the other working features of v0.17. The player has not lost access to something due to a GUI issue in this case.
I kind of like this idea. I think it would be more beneficial to the wave defense if it did have a couple of maps to choose from, but I wholeheartedly support being able to use random maps as well. Have a list of like 5 - 10 default maps, then an option to use the map generator if you want to roll your own. Like others said, using the seed ID would be handy, but that should be part of the map generator so it should work out of the box.
By "a select few" I meant those of us players who opt in to experimental builds, not a lottery of keys. Also, by target audience, well, google that if this response was in response to that.bNarFProfCrazy wrote: βFri Jan 11, 2019 6:11 pm
No having only a subset test changes is unfair to the other players. Have you heart about Satisfactory? Its anoying that "everybody" except you and a few others got an alpha key. Bugs are annoying. Do you think you would drool over Factorio if it was slow or buggy?
I'm not trying to deny them (developers) from getting this big win. I know refactoring the GUI is huge for them. I want them to get this win. However, there are already tones of changes in this upcoming update. For myself and probably a lot of others, this FFF reads like it'll be a long time before we get our hands on v0.17. I think we're over a year since v0.16 was release and nine months since it was considered stable. That's almost year's worth of changes that the target audience hasn't gotten their hands on to test. I work in the software development industry. That scenario is extremely scary to me.bNarFProfCrazy wrote: βFri Jan 11, 2019 6:11 pmAFAICT they also replaced the graphical engine they use under the hood. This sounds pretty much like rewriting most components. There is no longer a working GUI version you can use. And if every released game including AAA titles had as little bugs as factorio has during its experimental phase, then the world would be a better place. Don't you feel the pain if you build n hours on your map and then the game just crashes and everything is lost?authorized411 wrote: βFri Jan 11, 2019 5:53 pm
All I'm saying here is that this FFF reads like they are going to hold up the 0.17 release, which already has game play changes in it and needs experimental testing and feedback, for GUI changes. GUI changes in the grand scheme of 0.17 is minor. This FFF makes read like it'll be another quarter due to the GUI changes before we get our hands on the game play changes. Players are use to the current UI. Why not have a v0.17 two-part release: Game play to game-play stability, then quality of life (GUI changes) as secondary. As I mentioned in my original post, giving the player an option to switch off the new GUI would allow them (developers) to focus on game play stability OR GUI stability.
For example, if there was a problem with either, fixing game play is primary so they (developers) could recommend using the old GUI until the game play is fixed. Once game play is fixed, then they (developers) can focus on the GUI issues. During the whole time in this scenario, the player hasn't been forced to use the new GUI and can continue to play using the other working features of v0.17. The player has not lost access to something due to a GUI issue in this case.