Balance beacons
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Re: Balance beacons
This would result in the same N beaconed setups for every recipe with the same modules.
Not limit usage. Expand diversity.
Not limit usage. Expand diversity.
Re: Balance beacons
I dont like beacons at all, because
-they remove depth from the module system
-idle production is a waste of energy
-they look ugly
I suggest
-remove beacons and introduce high end assembler with even more modules slots (5? 6? 8?)
or
-introduce a "multiblock system" so that assembler and beacons CONNECT with each other (similar to the reactors) which changes the assemblers stats and/or change their max module slots. With such a system 3 beacons can be added to 1 assembler.
-they remove depth from the module system
-idle production is a waste of energy
-they look ugly
I suggest
-remove beacons and introduce high end assembler with even more modules slots (5? 6? 8?)
or
-introduce a "multiblock system" so that assembler and beacons CONNECT with each other (similar to the reactors) which changes the assemblers stats and/or change their max module slots. With such a system 3 beacons can be added to 1 assembler.
Re: Balance beacons
That might be an interesting idea. I wonder whether it could be be implemented as a mod?
Re: Balance beacons
I think the best way is to remove beacons and to create something new instead, if needed. Beacons don't fit the game and are too broken to be repaired with some moderate fixes.
Along with the removal of the beacons, I'd start by reworking the modules. They don't work very well now. Not broken, but definitely can be greatly improved.
Along with the removal of the beacons, I'd start by reworking the modules. They don't work very well now. Not broken, but definitely can be greatly improved.
Re: Balance beacons
I totally agree, this is a short minded solution.Sad_Brother wrote: ↑Sat Jan 12, 2019 1:03 pm This would result in the same N beaconed setups for every recipe with the same modules.
Not limit usage. Expand diversity.
If you want different setup, there's only one method : complexity.
Your multiblock system, to reproduce Nuclear system, is not bad but can't be reproduce that way, for the same reason you can add productivity modules.Nasabot wrote: ↑Fri Feb 01, 2019 4:00 pm I dont like beacons at all, because
-they remove depth from the module system ==>No
-idle production is a waste of energy ==>Neither, just control it with power switch
-they look ugly ==> I totally agree
I suggest
-remove beacons and introduce high end assembler with even more modules slots (5? 6? 8?) ==>Then you'll have a problem with productivity modules
or
-introduce a "multiblock system" so that assembler and beacons CONNECT with each other (similar to the reactors) which changes the assemblers stats and/or change their max module slots. With such a system 3 beacons can be added to 1 assembler.
But its a way to explore.
This kind of balancing is really not simple.