[0.17.1] Pressing ESC while in Blueprint mode leads to instant crash

Things that has been reported already before.
Graphight
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Joined: Wed Feb 27, 2019 10:24 am
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[0.17.1] Pressing ESC while in Blueprint mode leads to instant crash

Post by Graphight »

Hey team,
Loving 0.17 so far, the GUI is much nicer.

Anywho, if you are in blueprint mode and press the escape key (windows 10 Enterprise LTSC if that helps) the game will crash.
Fairly easy to reproduce consistently.
No mods, a clean install of 0.17.1

Code: Select all

   0.000 2019-02-27 23:20:58; Factorio 0.17.1 (build 43001, win64, steam)
   0.000 Operating system: Windows 10 (build 17763) 
   0.000 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/___/AppData/Roaming/Factorio [65716/121487MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 3710/16229 MB, page: 4806/19173 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
   0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.021 Available displays: 2
   0.021  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x01, [-1440,87], 1440x900, 32bit, 60Hz}
   0.065 Display: 0 -> Adapter: 0, Output: 0
   0.191 Initialised Direct3D[0]: NVIDIA GeForce GTX 980; driver: nvldumdx.dll 25.21.14.1917
   0.191   D3D Feature Level: 11.1, DXGI 1.5+
   0.191   [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1823MB
   0.191   [Non-Local Vid.Mem.] Budget: 7303MB, CurrentUsage: 0MB, Reservation: 0/3854MB
   0.191   Tiled resources: Tier 2
   0.191   Unified Memory Architecture: No
   0.191   BGR 565 Supported: Yes
   0.191   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.235 Desktop composition is active.
   0.235 Graphics settings preset: very-high
   0.235   Dedicated video memory size 4053 MB
   0.235 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: high-quality]
   0.235                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 0]
   0.294 DSound: Starting _dsound_update thread
   0.295 DSound: Enter _dsound_update; tid=3624
   0.361 Loading mod core 0.0.0 (data.lua)
   0.454 Loading mod base 0.17.1 (data.lua)
   0.642 Loading mod base 0.17.1 (data-updates.lua)
   0.735 Checksum for core: 1014885620
   0.735 Checksum of base: 819815259
   1.160 Loading sounds...
   1.221 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.221 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551258490
   1.325 Initial atlas bitmap size is 16384
   1.345 Created atlas bitmap 16384x16380 [none]
   1.346 Created atlas bitmap 16384x4408 [none]
   1.346 Created atlas bitmap 16384x2116 [decal]
   1.348 Created atlas bitmap 16384x3808 [low-object]
   1.348 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.349 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.349 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.350 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.350 Created atlas bitmap 16384x748 [alpha-mask]
   1.353 Created atlas bitmap 16384x12636 [shadow, linear-magnification, alpha-mask]
   1.353 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.528 Created virtual atlas pages 4096x4096x7
   2.184 Parallel Sprite Loader initialized (threads: 7)
  11.251 Sprites loaded
  11.307 Generated mipmaps for atlas of size 16384x3808
  11.329 Generated mipmaps for atlas of size 16384x1888
  11.351 Generated mipmaps for atlas of size 16384x6592
  11.362 Generated mipmaps for atlas of size 16384x480
  11.374 Generated mipmaps for atlas of size 16384x456
  11.385 Generated mipmaps for atlas of size 16384x1264
  11.494 Generated mipmaps for virtual atlas of size 8192x16384
  11.499 Custom inputs active: 0
  11.564 Factorio initialised
  11.583 Game is running on selected version branch on Steam.
  48.980 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  48.980 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  48.980 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  48.980 Loading map C:\Users\___\AppData\Roaming\Factorio\saves\_autosave3.zip: 4497490 bytes.
  49.045 Loading Level.dat: 7590766 bytes.
  49.048 Info Scenario.cpp:147: Map version 0.17.1-1
  49.182 Loading script.dat: 328 bytes.
  49.185 Checksum for script C:/Users/___/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  49.197 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  49.197 Hosting game at IP ADDR:({0.0.0.0:34197})
  49.197 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  50.120 Info HttpSharedState.cpp:147: Status code: 200
  50.120 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (fgNIkw99J1B7nBOg1DpzGkqWpfAP5vqP) from the auth server.
  50.120 Info ServerMultiplayerManager.cpp:714: updateTick(270001) changing state from(CreatingGame) to(InGame)
  50.120 Info UDPSocket.cpp:39: Opening socket for broadcast
  50.120 Info GameActionHandler.cpp:4031: UpdateTick (270001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
  50.447 Info SteamContext.cpp:401: Lobby created callback started.
  50.447 Info SteamContext.cpp:408: Lobby created succeeded.
  50.447 Info SteamContext.cpp:430: Lobby creation finished.
  50.447 Info SteamContext.cpp:437: Entered own lobby.
  65.448 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff76124f3ef
ModuleBase: 0x00007ff760d80000, ImageSize: 01555000, RelativeAddress: 004cf3ef
  65.448 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
  65.448 Error CrashHandler.cpp:396: Exception Context:
rax=000001d72a0afc70, rbx=0000000000000000, rcx=000001d72db12fe0,
rdx=00007ff7619b2480, rsi=000001d73e4709e0, rdi=0000002308bff3e0,
rip=00007ff76124f3ef, rsp=0000002308bff380, rbp=0000002308bff480,
 r8=0000002308bff4c0,  r9=0000000000000000, r10=0000000000000000,
r11=0000002308bff680, r12=0000000000000000, r13=0000000000000001,
r14=000001d73d41a7f0, r15=0000000000000000
  65.448 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff760d80000 - 0x00007ff7622d5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-j6o5ie\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD768584C)
00007FFDD768584C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAE680CB)
00007FFDDAE680CB (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAE4FD36)
00007FFDDAE4FD36 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAE6468F)
00007FFDDAE6468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDADC4BEF)
00007FFDDADC4BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAE633FE)
00007FFDDAE633FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-j6o5ie\src\input\inputhandlerallegro.cpp (1439): InputHandlerAllegro::sendSelectionChanges
c:\cygwin64\tmp\factorio-build-j6o5ie\src\input\inputhandlerallegro.cpp (1047): InputHandlerAllegro::sendStateChanges
c:\cygwin64\tmp\factorio-build-j6o5ie\src\gameactionhandler.cpp (363): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (1051): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-j6o5ie\src\mainloop.cpp (924): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-j6o5ie\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD92F81F4)
00007FFDD92F81F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAE2A251)
00007FFDDAE2A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  67.168 Error CrashHandler.cpp:174: Map tick at moment of crash: 270921
  67.168 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 140.216 Uploading log file
 140.225 Error CrashHandler.cpp:221: Heap validation: success.
 140.225 Creating crash dump.
 140.490 CrashDump success
Aside from the whole "Exception occurred when trying to read from or write to a virtual address for which it does not have the appropriate access" thing I can't really see anything out of the ordinary.
Some complaints about the Visual Studio MSVC 14.0 are present but that is a Microsoft issue that won't be solved any time soon. It seems mainly irrelevant unless you guys are doing some crazy matrix cross product multiplication but that seems a little far fetched for this particular error.

EDIT: // Whoops, reposting from front page
Last edited by Graphight on Wed Feb 27, 2019 11:03 am, edited 1 time in total.
Bilka
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Factorio Staff
Posts: 3672
Joined: Sat Aug 13, 2016 9:20 am
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Re: [0.17.1] Pressing ESC while in Blueprint mode leads to instant crash

Post by Bilka »

Duplicate of 65256
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Graphight
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Feb 27, 2019 10:24 am
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Re: [0.17.1] Pressing ESC while in Blueprint mode leads to instant crash

Post by Graphight »

Right you are. My bad.

Did you want to delete the post or me?
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