I think the pollution related problem also stems from if the player chooses to research bullet shooting speed first - it forces them to hold off that much longer before the scenario winning research is completed and seems to let things ramp up that much further. Also, building extra iron smelting to keep up with the ammunition needed led to a feedback loop that had biters overwhelming the guns by the end of the scenario. Just turning down the pollution>biter metric a bit would go a long way there while still achieving the goal.abregado wrote: ↑Wed Feb 27, 2019 9:11 amThe difficulty is based on pollution, so if your factory was "big" and you did not produce many bullets (as a % of your total production), then you will fail. New players do not produce as much pollution as a vet.
I will be tweaking it to make it easier, but balancing is easier if you start clearly at one end of the scale.
Could you all email me the autogen screenshots found in the script_output folder?
I sent in my screenshots last night. It is the ‘script-output’ folder, not the ‘script_output’ folder (typo in the game dialogue or in the script making the folder - I bug reported it)