Perhaps. I only made that statement in direct response to their FF which tries to dismiss anyone criticising the difficulty.Lonami wrote: βSat Mar 02, 2019 8:50 amI think you went a bit overboard there . It's only a experimental release, prone to plenty of tweaks still. It's good to get feedback of people liking it and people that don't, but there's no need to get like that . I haven't played it yet but I'm pretty sure they will balance it or find another way to make the players think "oh, I need to produce more" instead of "oh, I need to play a tower defense".
"But why so hard?!?!", "But Ben... it is seriously HARD⦠way too hard for new players!"
Punishing players who build optimally or play well would be one thing, but i only had 4 miners and 4 labs going. I wasn't going overboard yet i had to build 4 ammo assembly machines and i still ran out moments before completing the research. The amount of biters is ridiculous. The very act of trying to keep up, only spawns MORE biters. A new player could easily decide to build more and more to keep up, causing their own downfall even faster. The spawning mechanics or pollution is never explained, and even in freeplay the attacks don't come this often for just entry level machinery.