Multiplayer game, with a train in a short overlapping loop. I did not capture log from initial crash, which occurred on the server. The crash reported here happened while loading the save file saved after the server disconnected due to the initial crash.
Timeline:
1. Server crashes.
2. Client 1 (of 2) screen shows the server having disconnected, offers to save or quit game
3. Client 1 saves the game
4. Client 1 attempts to host a saved game from the save file
5. The file loads up to 100%, then crashes. This is the crash report that is attached.
[0.17.4] Crash while running train in tight loop
[0.17.4] Crash while running train in tight loop
- Attachments
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- ----17 bak.zip
- (10.53 MiB) Downloaded 73 times
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- factorio-dump-current.dmp
- (699.2 KiB) Downloaded 72 times
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- factorio-current.log
- (25.23 KiB) Downloaded 81 times

