To avoid what? I don't get it...
[0.17.x] ShinyAngelGFX
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- SuperSandro2000
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Re: [0.16.x] ShinyAngelGFX
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [0.16.x] ShinyAngelGFX
Updated for 0.17. No changes, hydroplant mk3 will get colored soon.
- SuperSandro2000
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Re: [0.16.x] ShinyAngelGFX
Thanks buddy!
and 1st after the update.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
- ickputzdirwech
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Re: [0.17.x] ShinyAngelGFX
Thank you for this mod! It really improves the gameplay in SeaBlock imo. But if I am not mistaken you have missed out the Algae Farm MK3 as well.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
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Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: [0.17.x] ShinyAngelGFX
Feature request: Can we get different icons for Steam and Burner drills? I keep making steam drills by mistake
Re: [0.17.x] ShinyAngelGFX
Lovely Santa said on discord:
I think he's sad that all of us with shiny are missing out on his hard work. Supposedly not too hard; I'm sure you can ask him about it.you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation
it's something i've added recently
'recently' a month ago
Re: [0.17.x] ShinyAngelGFX
Hey Zombiee, could you set icon_size when you set your icons, please? :C
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Re: [0.17.x] ShinyAngelGFX
would really appreciate a fix on this tho.
The mod owner wrote about the error:
https://mods.factorio.com/mod/reskins-b ... 000d2c4a52
thanks in advance
The mod owner wrote about the error:
https://mods.factorio.com/mod/reskins-b ... 000d2c4a52
This is a ShinyAngel bug. :C
He's changing where the icon is located without updating icon_size, as far as I can tell.
And since his icons are all 32x32 pixels, and mine are 64x64 pixels, and he's re-pointing an icon I previously set, it's breaking.
thanks in advance
Re: [0.17.x] ShinyAngelGFX
This was fixed yesterday in ShinyAngelGFX 0.18.4, but the changelog does not mention it.doppelEben wrote: ↑Wed Jun 10, 2020 8:18 pm would really appreciate a fix on this tho.
The mod owner wrote about the error:
https://mods.factorio.com/mod/reskins-b ... 000d2c4a52This is a ShinyAngel bug. :C
He's changing where the icon is located without updating icon_size, as far as I can tell.
And since his icons are all 32x32 pixels, and mine are 64x64 pixels, and he's re-pointing an icon I previously set, it's breaking.
thanks in advance
Re: [0.17.x] ShinyAngelGFX
That's because it was technically fixed in 0.18.3.
- lovely_santa
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Re: [0.17.x] ShinyAngelGFX
Hi Zombiee,
As a follow-up on the original bug report of the casting machine not having an output fluid box defined, in this github report it came to my attention that the output fluid level is defined wrongly on the casting machine in ShinyAngelGFX. You should set the output fluid box level to 1 instead of -1. As of now, it doesn't want to output the liquid into the attached pipe (which has fluid box level equal to 0).
I've attached the same save file (so you can sync up the mods + see the issue) that was reported on github.
As a follow-up on the original bug report of the casting machine not having an output fluid box defined, in this github report it came to my attention that the output fluid level is defined wrongly on the casting machine in ShinyAngelGFX. You should set the output fluid box level to 1 instead of -1. As of now, it doesn't want to output the liquid into the attached pipe (which has fluid box level equal to 0).
I've attached the same save file (so you can sync up the mods + see the issue) that was reported on github.
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Re: [0.17.x] ShinyAngelGFX
After a recent update of the "Angel's Smelting" mod, the "ShinyAngelGFX" mod stopped working.