I did in the latest version, however, due to the fact that there's a value I can't change (starting area reasources) which is used by the base game BEFORE I'd be able to change it, there's nothing I can do to make it better.der Papst wrote: βWed Mar 13, 2019 12:57 pm When trying to play a game in "rail world"-mode, i always encounter the problem of a missing important resource in a very big radius.
If the resource is important for early game (for example galena), the game is nearly impossible.
In my current game, silicone ore is missing (there's only a small field with 1k of it near my base).
I'm walking around with a solar-powered Radar MK2 for (ingame) days now and still did not find any of it.
The game makes usually sure a small amount of every (vanilla?) resource is in the "starting area", maybe you could use this function for your new ores too?
So, although maps can generate fine and give all 7 resources in the starting area, occasionally it tries to generate the same ore on top of another, and the result is that it's missing from the starting area.
There is a fix, but it's not exactly friendly. it involves you implementing your own version of the autoplace system, then applying it to base game ores again.