Friday Facts #286 - Pollution cleanup
Re: Friday Facts #286 - Pollution cleanup
They were amongst the oldest and most recurring suggestions.
Koub - Please consider English is not my native language.
Re: Friday Facts #286 - Pollution cleanup
Also, if you don't like them, you can turn them off.
Re: Friday Facts #286 - Pollution cleanup
Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets from the world generation screen? Cause I get tired of having to manually set every single slider every single time (which is an enormous chore with Bob's Mods) despite using more or less the same settings every time.
Re: Friday Facts #286 - Pollution cleanup
Koub - Please consider English is not my native language.
Re: Friday Facts #286 - Pollution cleanup
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.
Re: Friday Facts #286 - Pollution cleanup
We want a bug number COUNTDOWN somewhere. Not something we need to actively easter egg hunt in forums, or read each and every FFF for carefully. We need a DIRECT LINK to that number, with a live graph of bugs left unclosed over time if you can pull it off. I SENSE A GREAT NEED.
- BlueTemplar
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Re: Friday Facts #286 - Pollution cleanup
We pretty much already have that :
see the number of threads in this forum and sub-forums :
viewforum.php?f=7
see the number of threads in this forum and sub-forums :
viewforum.php?f=7
BobDiggity (mod-scenario-pack)
Re: Friday Facts #286 - Pollution cleanup
Definitely not what I was looking for.
Re: Friday Facts #286 - Pollution cleanup
There's no such thing as a finite number of bugs. Something will always break.
- Unknow0059
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Re: Friday Facts #286 - Pollution cleanup
Well, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.SuperSandro2000 wrote: βSun Mar 24, 2019 2:30 pm
What do they add to the game except a temporary annoyance?
I'll answer that when you answer mine.
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Re: Friday Facts #286 - Pollution cleanup
Cause I can't build my stuff where I want.Unknow0059 wrote: βSat Mar 30, 2019 11:46 amWell, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.SuperSandro2000 wrote: βSun Mar 24, 2019 2:30 pm
What do they add to the game except a temporary annoyance?
I'll answer that when you answer mine.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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Re: Friday Facts #286 - Pollution cleanup
In the early game i use them as walls, so i don't have to make more walls than i need to.
I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemicals anyway - making bombs is something to produce in the interim of you not making anything better.
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Re: Friday Facts #286 - Pollution cleanup
wall argument is not that great cause they are random not where I want them.Unknow0059 wrote: βSat Apr 13, 2019 4:25 am In the early game i use them as walls, so i don't have to make more walls than i need to.
I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemicals anyway - making bombs is something to produce in the interim of you not making anything better.
I do mind. AB... to get explosives takes a while and until then I swear at them way to often. So they are just bad and annoy me -> remove it from my save.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here