Temporary Stations = Manual train mode
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gaucho_tche
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Temporary Stations = Manual train mode
I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Developers please change this!
thanks
Developers please change this!
thanks
Re: Temporary Stations = Manual train mode
Yes please!
Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
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gaucho_tche
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Re: Temporary Stations = Manual train mode
is it going to happen???
Re: Temporary Stations = Manual train mode
That really depends on what train you use to take you to the temporary stop, and where that stop is located.gaucho_tche wrote: Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
If the stop is on the mainline, then I want to move the train somewhere else fairly soon, so it isn't blocking the mainline too long. Leaving the train in automated mode, does that fairly well, as long as the train can find a path to it's next stop. If the train finishes in manual mode, then I need to either switch it to auto mode, or manually move it somewhere else.
If I have used a construction train, then I'm probably happy with it staying at the temporary stop, provided it isn't block the mainline, or too many other trains. In which case I can either switch it too manual on arrival, or add another condition to its departure conditions whilst it is en-route. But if I borrowed an automated train then I probably want it to go back to it's automated route.
Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
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gaucho_tche
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Re: Temporary Stations = Manual train mode
I find the best solution to put an option in the settings menu.
Re: Temporary Stations = Manual train mode
The option would be cumbersome to use as you might need to toggle it for every other train.gaucho_tche wrote: Sun Mar 17, 2019 2:29 am I find the best solution to put an option in the settings menu.
I agree.Zavian wrote: Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
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gaucho_tche
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Re: Temporary Stations = Manual train mode
Thats good alsoNidan wrote: Sun Mar 17, 2019 11:54 pmThe option would be cumbersome to use as you might need to toggle it for every other train.gaucho_tche wrote: Sun Mar 17, 2019 2:29 am I find the best solution to put an option in the settings menu.I agree.Zavian wrote: Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
Re: Temporary Stations = Manual train mode
That is absolutely the best solution, and the expected behaviour when I tried it the first time. I was quite surprised when my personal train suddenly drove off, stranding me deep in the wilderness.Zavian wrote: Sun Mar 17, 2019 1:06 amThat really depends on what train you use to take you to the temporary stop, and where that stop is located.gaucho_tche wrote: Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
Re: Temporary Stations = Manual train mode
I would also love to see this implemented. Alternatively, make the wait condition at temporary stations configurable.
Re: Temporary Stations = Manual train mode
You mean make the *default* wait condition at temporary stations configurable? That would be nice but I don't know where in the GUI it would go. The compromise sounds much more feasible and intuitive.
Fun thing though, you can change the temporary conditions all you want, even queue multiple temporary stops and move them around in the schedule.
Edit: Words.
Fun thing though, you can change the temporary conditions all you want, even queue multiple temporary stops and move them around in the schedule.
Edit: Words.
Last edited by robot256 on Thu Mar 28, 2019 1:07 am, edited 1 time in total.
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Re: Temporary Stations = Manual train mode
Yes, that is what I meant. Changing it manually every time gets tedious. Admittedly, I have no idea how it could be included in the UI. And switching to manual on arrival would work just as well.robot256 wrote: Wed Mar 27, 2019 4:19 pm You mean make the *default* wait condition at temporary stations configurable?
Re: Temporary Stations = Manual train mode
What if the train returned to manual mode only if it was manual before you set the temporary stop?
There are reasons for wanting either manual or automatic, so I don't think switching from one assumption to the other is much of an improvement. But the state unchanged seems like it would have a greater chance of matching player intent.
There are reasons for wanting either manual or automatic, so I don't think switching from one assumption to the other is much of an improvement. But the state unchanged seems like it would have a greater chance of matching player intent.
Re: Temporary Stations = Manual train mode
is exactly what Zavian suggested above!ManaUser wrote: Wed Mar 27, 2019 8:14 pm What if the train returned to manual mode only if it was manual before you set the temporary stop?
Sounds like we've arrived at a behavior intuitive enough to suggest to the devs, if they haven't thought of it already.Zavian wrote: Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
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Re: Temporary Stations = Manual train mode
I would like to bump this since I just AGAIN was left alone because I forgot to remove the temp station when using the functionality with my personal train that's normally always in manual mode.
It's a great, great feature, one of many in 0.17 but I think it would be even better if the train remembered the state it was in when the temp station was added, or defaulted to stay in manual mode when it arrived.
It's a great, great feature, one of many in 0.17 but I think it would be even better if the train remembered the state it was in when the temp station was added, or defaulted to stay in manual mode when it arrived.
Re: Temporary Stations = Manual train mode
I would agree, with a slight expansion. If the train is in automatic when an temporary station is added, the condition should depend on if a passenger is present.
If a passenger is present the condition should be no passenger present.
If no passenger is present the condition should be passenger present.
This is because most of the time if you are adding a temporary station to a running train you are either calling a train to you in which case you want the train to wait for you to get on, so the condition should be wait until a passenger is present. Or you are wanting the train to take you somewhere in which case you want the train to wait for you to get off.
If a passenger is present the condition should be no passenger present.
If no passenger is present the condition should be passenger present.
This is because most of the time if you are adding a temporary station to a running train you are either calling a train to you in which case you want the train to wait for you to get on, so the condition should be wait until a passenger is present. Or you are wanting the train to take you somewhere in which case you want the train to wait for you to get off.
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MisterFister
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Train's CTRL-click Temporary Stop behavior
Hi there. I use trains very heavily, particularly when expanding to a cityblock system as the starter mainbus base gets dismantled slowly. I use LTN which requires all trainstops to be uniquely named, and I have a lot of trainstops for a lot of different cityblock types or outpost types. I use a very organized naming convention which identifies the station's location, usage (loader or unloader / what cargo type), and I make it a point to create a PAX station at every location.
My system is generally built to be able to accomodate trains of at least 6 or 7 wagon-lengths in total, but all of my automated LTN trains are LCCC. I tend to do all of my own personal traveling throughout the base with a personal builder train of LCCCC (five-wagon-length) and I also use the Vehicle Wagon mod that allows me to carry my car or tank on a special flatbed car that, when I use it, gets tacked on as a caboose at the end of the LCCCC personal train.
Basically, I use the train as an ongoing extension of my character inventory.
I would make more use of the right-click-and-go behavior for Temporary Stop locations, but it bugs me that upon arriving, I have five seconds to either exit the train and intentionally allow it to leave; or I have to remember to reach into the GUI and set it to manual after stopping; or I can remember while en route to modify the departure condition to be to wait for a nonexistent signal condition; or the train leaves with me still onboard because I either took a pee break or I failed to notice we'd arrived because I was working in the mapview of the game while the train was rolling me toward my next destination; or I step out and the train sneaks away from me after leaving money on the nightstand without saying "I love you" and refuses to accept my calls or texts the following weekend like it was a damned Tinder date gone bad.
Is there any possibility that we could see a future version where we have the ability to change the auto-populated departure condition for temp-stop itineraries? I would be willing to set it on a per savefile basis, or on a per locomotive basis, or even have it be gated behind a research unlock or a special piece of equipment in similar fashion as the Vehicle Wagon mod's winch / artillery pointer? If the answer is no, then I won't whine, but I really suspect that I'm not the only one who gets frustrated by that vanilla default behavior. Thanks.
My system is generally built to be able to accomodate trains of at least 6 or 7 wagon-lengths in total, but all of my automated LTN trains are LCCC. I tend to do all of my own personal traveling throughout the base with a personal builder train of LCCCC (five-wagon-length) and I also use the Vehicle Wagon mod that allows me to carry my car or tank on a special flatbed car that, when I use it, gets tacked on as a caboose at the end of the LCCCC personal train.
Basically, I use the train as an ongoing extension of my character inventory.
I would make more use of the right-click-and-go behavior for Temporary Stop locations, but it bugs me that upon arriving, I have five seconds to either exit the train and intentionally allow it to leave; or I have to remember to reach into the GUI and set it to manual after stopping; or I can remember while en route to modify the departure condition to be to wait for a nonexistent signal condition; or the train leaves with me still onboard because I either took a pee break or I failed to notice we'd arrived because I was working in the mapview of the game while the train was rolling me toward my next destination; or I step out and the train sneaks away from me after leaving money on the nightstand without saying "I love you" and refuses to accept my calls or texts the following weekend like it was a damned Tinder date gone bad.
Is there any possibility that we could see a future version where we have the ability to change the auto-populated departure condition for temp-stop itineraries? I would be willing to set it on a per savefile basis, or on a per locomotive basis, or even have it be gated behind a research unlock or a special piece of equipment in similar fashion as the Vehicle Wagon mod's winch / artillery pointer? If the answer is no, then I won't whine, but I really suspect that I'm not the only one who gets frustrated by that vanilla default behavior. Thanks.
Re: Train's CTRL-click Temporary Stop behavior
Hi,
I am really frustrated as well about the condition regarding temporary train stops too.
As far as I see this, temporary train stops are always handmade and not for automated schedules.
So why back to normal just after arriving. Doesn't make sense to me. I try to add a circuit condition and delete the 5 secs wait condition.
I call or ride a train on purpose and seldom I hijack a regular train, but even regular trains are called on purpose and I want controll over it.
I would also appreciate some kind of setting up a standard condition.
Hope we get an ear to the devs.
Cheers
I am really frustrated as well about the condition regarding temporary train stops too.
As far as I see this, temporary train stops are always handmade and not for automated schedules.
So why back to normal just after arriving. Doesn't make sense to me. I try to add a circuit condition and delete the 5 secs wait condition.
I call or ride a train on purpose and seldom I hijack a regular train, but even regular trains are called on purpose and I want controll over it.
I would also appreciate some kind of setting up a standard condition.
Hope we get an ear to the devs.
Cheers
Re: Train's CTRL-click Temporary Stop behavior
I would love to see this as well- just an option to set the default "Temporary Stop Wait Condition" to something like "wait 5 seconds AND passenger present". Temp stops are already easier than it used to be, but I would still love to see it more refined now that we have it.
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wobbycarly
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Re: Train's CTRL-click Temporary Stop behavior
+1 Even just having the train switch to manual when arriving at a temp stop would simplify things, IMO.
Re: Train's CTRL-click Temporary Stop behavior
When i don't want the train to leave to the next destination after a temporary stop, i don't give it a next destination
Before my taxi train used to have several PAX station scheduled in memory, so it was fast to select them as destination. But the train sneaking away a few times after temporary stop because of those station made me quit the previous system, now taxi train has nothing in schedule and i only use temporary stop, in the middle of nowhere or in the main PAX station, it's always a temporary stop, untill i manually tell it to go elsewhere.
That's how i organised to avoid the thing happening to me again because yes, it's frustrating
Before my taxi train used to have several PAX station scheduled in memory, so it was fast to select them as destination. But the train sneaking away a few times after temporary stop because of those station made me quit the previous system, now taxi train has nothing in schedule and i only use temporary stop, in the middle of nowhere or in the main PAX station, it's always a temporary stop, untill i manually tell it to go elsewhere.
That's how i organised to avoid the thing happening to me again because yes, it's frustrating

