0% is correct and as BlueTemplar said unlikely to be attacked.BlueTemplar wrote: ↑Wed Mar 20, 2019 1:43 pm 0% ? (Though it's probably going to be very unlikely for biters to switch to Aggressive mode at 0%...)
4% is when raiding starts.
0% is correct and as BlueTemplar said unlikely to be attacked.BlueTemplar wrote: ↑Wed Mar 20, 2019 1:43 pm 0% ? (Though it's probably going to be very unlikely for biters to switch to Aggressive mode at 0%...)
Did you enable the global togglebeelzerob wrote: ↑Mon Mar 25, 2019 2:07 am I'm using Rampant16.42 with Factorio latest stable (16) and with all of Bob's mods. We're playing with the game running on a dedicated server on Linux.
I've gone into the mod settings and set all rail to safe from biters. I set the mod settings before generating the map. We laid out a section of track near a base and it didn't take long before they attacked it. This promises to be really annoying. Did I set up something wrong?
Thanks.
Was Rampant added to an existing save? Do you have map expansion enabled?Vilkra wrote: ↑Sun Apr 07, 2019 5:29 pm Hey,
playing on the current experimental version my biters are completely frozen unless I uncheck "disable vanilla ai". If I uncheck all rampant ai options below that, they are still frozen. Am I misunderstanding that rampant is just additions instead of replacements?
Also, expansion is not working. I'm using complete angel bobs.
https://i.imgur.com/LSYTmGy.jpg
Do you have a save?Vilkra wrote: ↑Sun Apr 07, 2019 6:39 pm Forgot to mention resource spawner overhaul. That and bobs, rampant are the only mods that concern enemies.
Rampant was used from the start. I used tree growth mods at the start, so that reduces pollution spread (evo 70%). Anyway, I waited for some time with 64x speed and refreshing map via console I don't see expansion (it's enabled).
Now enemies attack, but expansion is extremely slow (notice the clock).