badtouchatr wrote: ↑Thu Apr 11, 2019 7:32 am Pi-C: I agree 99.9999993% (sorry, rounding error )
I'm going to reserve judgment until I make the next update, but I'm leaning towards one of these possibilities:
- something doesn't work right for the very first time you upload a new mod, or
- the parser is just acting moody.
Make the changelog parser more lenient, please!
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Re: Make the changelog parser more lenient, please!
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Make the changelog parser more lenient, please!
Thanks, that will help a lot!Bilka wrote: ↑Thu Apr 11, 2019 7:34 am As a sidenote, some of the errors have already been improved a bit. I changed the "no colon after category error" to instead say "category line does not end in colon", because that is what it is actually checking - a space after the colon will throw this error. The "duplicate date" error now says "duplicate date or version" and the basically empty "error on line x" now says what it expects the line to start with.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Make the changelog parser more lenient, please!
I looked at the RSO changelog that is maintained on mod portal description page and then at the changelog tutorial.... and I'm sorry thats not happening.
Game has more strict requirements for changelog then any of programming languages I'm using. It's actually easier to code mod then a changelog.
While I see benefit of changelogs in game and I might start a new one from some version - conversion of whole thing seems like a lot of work and error messages with similar level of helpfulness as in C++ compiler when using nested templates and a lot of std types.
Anyone plannign to write some kind of changelog preparation tool where you could enter versions and text and it would format the whole thing?
Game has more strict requirements for changelog then any of programming languages I'm using. It's actually easier to code mod then a changelog.
While I see benefit of changelogs in game and I might start a new one from some version - conversion of whole thing seems like a lot of work and error messages with similar level of helpfulness as in C++ compiler when using nested templates and a lot of std types.
Anyone plannign to write some kind of changelog preparation tool where you could enter versions and text and it would format the whole thing?
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Re: Make the changelog parser more lenient, please!
That actually sounds like an awesome idea, and I would even be willing to do that, or help with that. With the stipulation, of course, that we get complete documentation from the devs on the changelog parser rules, which I believe Bilka is working on.
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Re: Make the changelog parser more lenient, please!
I agree with this regarding ambiguous syntax or changelogs that do something different that the parser expects.Rseding91 wrote: ↑Wed Apr 10, 2019 10:20 pm So, I read all of the posts so far here. I agree the error(s) should be more explicit about what is incorrect. I don't agree that any of them should be made more lenient.
Factorio doesn't do "it's close, so I'll fix it" logic - the thing is either correct or incorrect - and in the case of changlog files they're incorrect if they don't match the exact formatting required by the changlog system.
We specifically don't allow any variance because there's no reason for it. If the thing is wrong... then it's wrong.
But please, enlighten me on why on earth the parser requires exactly 99 dashes for a divider and fails for a divider made from, say, 80 dashes. Especially since this is not documented anywhere.
I'm totally on your side that the changelogs should be in a standardized syntax, but those arbitrary restrictions are just ludicrous.
Re: Make the changelog parser more lenient, please!
Look at the changelog section here: https://www.boost.org/users/history/version_1_70_0.html for the "Beast" section. THAT is why we force one and exactly one format on the entire changlog.JAetherwing wrote: ↑Fri Apr 12, 2019 5:32 pm I agree with this regarding ambiguous syntax or changelogs that do something different that the parser expects.
But please, enlighten me on why on earth the parser requires exactly 99 dashes for a divider and fails for a divider made from, say, 80 dashes. Especially since this is not documented anywhere.
I'm totally on your side that the changelogs should be in a standardized syntax, but those arbitrary restrictions are just ludicrous.
If you want to get ahold of me I'm almost always on Discord.
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Re: Make the changelog parser more lenient, please!
If your text editor doesn't by default save text as UTF-8 (without BOM), then it's your text editor that is to blame.bobingabout wrote: ↑Tue Apr 09, 2019 3:42 pm I think the fact that it specifically has to be UTF-8 without BOM, or it FAILS is pretty brutal.
Even Microsoft ended by making it default in Windows Shell & Notepad
(though internally it still uses an obsolete version of Unicode).
(The update for WIndows 10 should be available this spring.)
Yeah there might be an issue with C++, which handles UTF-8 poorly :jamiechi1 wrote: ↑Wed Apr 10, 2019 3:08 pm I have been using notepad++ for years and had to set it to utf-8 (without BOM) to edit html and javascript properly. So I haven't seen some of the issues others see.
I believe the reason for the differences in how things are parsed versus in-game, is due to the different environments.
The web page most likely uses javascript (in html) and the game uses c++ internally. (Different parsers)
https://stackoverflow.com/questions/171 ... 5#17106065
And it looks like it doesn't even handle it the same way depending on what OS it was compiled on / is being run on ?
https://alfps.wordpress.com/2011/11/22/ ... pproaches/
https://alfps.wordpress.com/2011/12/08/ ... ream-mode/
(so, C++ might choke on a BOM ?)
jamiechi1 wrote: ↑Wed Apr 10, 2019 3:08 pm There definately needs a formal document somewhere to explicitly define the required document mark up required.
White space, including linefeeds should be ignored in processing the change log information, just as it is ignored for the most part in many languages such as Lua and C++.
Maybe XML should be used for the change logs. This will make it easier to define exactly where things go and what they are.
Maybe a better option is to make it simple like windows used to do in an 'ini' file. An example of a simple 'ini' file format is what they use in the fallout games ini files. Square brackets to delineate sections and simple text with no need to worry about encoding styles.
Keep it simple.
(Also, in my experience, while XML in theory now supports UTF-8, hardly any XML tool / library does...)Orv wrote:XML proved handily that it's possible to make something verbose and inefficient for computers without actually making it human-readable.
The go-to human-readable format these days seems to be YAML :
(the current changelog syntax might already be a stricter version of it ?)
BobDiggity (mod-scenario-pack)
Re: Make the changelog parser more lenient, please!
Just noticed another new error message:Bilka wrote: ↑Thu Apr 11, 2019 7:34 am As a sidenote, some of the errors have already been improved a bit. I changed the "no colon after category error" to instead say "category line does not end in colon", because that is what it is actually checking - a space after the colon will throw this error. The "duplicate date" error now says "duplicate date or version" and the basically empty "error on line x" now says what it expects the line to start with.
Code: Select all
invalid changelog file, error on line 1, line does not start with exactly ' - ' or exactly ' '
For the sake of an example, I'll document a complete debug session for a very basic changelog file. Let's see if I can get it to work by following the error messages. That's what I will start with:
Code: Select all
v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, line does not start with exactly ' - ' or exactly ' '..
Code: Select all
- v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, missing category.
Code: Select all
Info:
- v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, line does not start with exactly ' - ' or exactly ' '
Code: Select all
Info:
- v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, missing version
Code: Select all
Version: 0.0.1
Info:
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, line does not start with exactly ' - ' or exactly ' '..
Let's start all over again:
Code: Select all
v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, line is not a valid header line.
Code: Select all
--------------------------------------------------------------------------------------------------
v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 1, line is not a valid header line (must only contain exactly 99 dashes)
Code: Select all
---------------------------------------------------------------------------------------------------
v0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 2, missing Version: line.
Code: Select all
---------------------------------------------------------------------------------------------------
Version: 0.0.1
-ported to 0.17
Code: Select all
invalid changelog file, error on line 3, line does not start with exactly ' - ' or exactly ' '..
Code: Select all
---------------------------------------------------------------------------------------------------
Version: 0.0.1
- ported to 0.17
Code: Select all
invalid changelog file, error on line 3, missing category
Code: Select all
---------------------------------------------------------------------------------------------------
Version: 0.0.1
Info:
- ported to 0.17
Code: Select all
invalid changelog file, error on line 3, line does not start with exactly ' - ' or exactly ' '..
Code: Select all
invalid changelog file, error on line 3, line does not start with exactly ' ' or exactly ' - ' or exactly ' '.
Code: Select all
---------------------------------------------------------------------------------------------------
Version: 0.0.1
Info:
- ported to 0.17
Summary:
An error on line 1 should always result in
Code: Select all
invalid changelog file, error on line 1, line is not a valid header line (must only contain 99 dashes)
Code: Select all
invalid changelog file, error on line x, line does not start with exactly ' ' (Category: )or ' - ' or exactly ' ' (list of entries below a category)
Edit: Had to tag the error messages as code because a series of spaces is reduced to one space otherwise. If only there was a tag that would allow inline code (prints everything between start and end tag as is, preserving multiple spaces, but doesn't add an extra box like the code tag) in a post!
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Make the changelog parser more lenient, please!
I made a sed script that can be used to clean up some problems with change logs. It was inspired by the sed snippets from the original post. Since I don't have GNU's sed this uses a Posix sed.
If we run it against this ugly change log:
Using the command: sed -Ef cleanup.sed changelog
We get this new change log:
Edit: Found a bug, updated sed script.
Code: Select all
# Clean up tabs, spaces and blank lines.
s/ / /g
s/ +$//
/^$/d
# Clean up lines just containing dashes.
/^ +-+$/s/.*/----/
/^-+$/s/-+/---------------------------------------------------------------------------------------------------/
${/^-+$/d
# Note detecting dashes on the last line only works if there are no blank lines after!
}
# Make sure the first line is a header, all headers are 99 dashes and the last line is not a header.
1{/^-+$/!i\
---------------------------------------------------------------------------------------------------
}
# Fix version and date lines.
/^ *[Vv][Ee][Rr][Ss][Ii][Oo][Nn][ :]/{
s/^ *[Vv][Ee][Rr][Ss][Ii][Oo][Nn] *:? *(.+)$/Version: \1/
b
}
/^ *[Dd][Aa][Tt][Ee][ :]/{
/^ *[Dd][Aa][Tt][Ee] *:?$/d
s/^ *[Dd][Aa][Tt][Ee] *:? *(.+)$/Date: \1/
b
}
# Make sure other lines are indented correctly.
s/^ *([^-].+)/ \1/
/^-+$/!s/^ *- *(.+)$/ - \1/
# Clean up any categories.
s/^ *(( *[^ :])+) *: *-+$/ \1:/
/^ *[^:]+ *: *-+/{
h
s/^[^:]+: *- *(.+)/ - \1/
x
s/^ *(( *[^ :])+) *:.*$/ \1:/
G
}
Code: Select all
versION : 0.1.0
Date:
Date : 2019/07/22
category :-
othercat : - stuff
hello
------------
We get this new change log:
Code: Select all
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 2019/07/22
category:
othercat:
- stuff
hello
Last edited by Trebor on Sat Jul 27, 2019 4:19 pm, edited 1 time in total.
Re: Make the changelog parser more lenient, please!
The trend for many newer programming language is to have a pretty printer included. You run the prettifier over your code and it formats everything as your (company, team, whatever) rules tell. Works also for text-formats. Even for JSON there are lots of online-pretty-printers. E.g. https://jsonformatter.curiousconcept.com/
Same could be implemented as a service for that Changelog file onto the mods page.
Same could be implemented as a service for that Changelog file onto the mods page.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Make the changelog parser more lenient, please!
This was done not so much for pretty printing it for the mod portal, but to get the formatting correct so Factorio would accept it.ssilk wrote: ↑Thu Jul 25, 2019 6:18 pm The trend for many newer programming language is to have a pretty printer included. You run the prettifier over your code and it formats everything as your (company, team, whatever) rules tell. Works also for text-formats. Even for JSON there are lots of online-pretty-printers. E.g. https://jsonformatter.curiousconcept.com/