[0.17+] Space Exploration WIP
Re: [0.17+] Space Exploration WIP
Just wondering is it possible to build a landing pad in orbit, seems kind of frustrating trying to move material into orbit only to have it be scattered randomly everywhere.
Re: [0.17+] Space Exploration WIP
Yes, that is recommended. I always take one with me whenever I go somewhere new.
Re: [0.17+] Space Exploration WIP
Hmm ok I wasn't sure if it was intended or not, but I cannot seem to build either the cargo rocket silo or the cargo launch pad on any of the space tiles (Though i can build the satellite silo) atm only have the required mods installed.
Re: [0.17+] Space Exploration WIP
who is item defence in astroids? name?Earendel wrote: ↑Thu Apr 25, 2019 8:25 amDynamic resources would be nice, it's just difficult to stop organic resources from ending up in there too.
-
- Manual Inserter
- Posts: 1
- Joined: Fri Apr 26, 2019 6:52 am
- Contact:
Re: [0.17+] Space Exploration WIP
Both of your mods' graphics are equally incredible. If I may ask, what programs do you use to model sprites?Arch666Angel wrote: ↑Tue Mar 26, 2019 4:04 pmOh give him more credit, Earendal is way more talented with graphics than me and also has more patience doing soSuperSandro2000 wrote: ↑Mon Mar 25, 2019 10:56 am Did you consider making the planets multiple surfaces?
And those graphics look awesome. Did angel do them for you or is it your work?
Re: [0.17+] Space Exploration WIP
I did not play much your super mod, honestly. I'm waiting for even more content (different aliens/challenges per world).
But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm a bit concerned with. I think that even before seeing the stellar map, you have to build a very pricey satellite for example?
Would it not be better to provide a rudimentary mean to planet hop rapidly? I know that's a difficult decision that could alter your design though.
But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm a bit concerned with. I think that even before seeing the stellar map, you have to build a very pricey satellite for example?
Would it not be better to provide a rudimentary mean to planet hop rapidly? I know that's a difficult decision that could alter your design though.
Re: [0.17+] Space Exploration WIP
That was a bug, i'm fixing it now.
Blender, sculptris, photoshop. It's not all 3d.Zenolithic wrote: ↑Fri Apr 26, 2019 8:20 amBoth of your mods' graphics are equally incredible. If I may ask, what programs do you use to model sprites?Arch666Angel wrote: ↑Tue Mar 26, 2019 4:04 pmOh give him more credit, Earendal is way more talented with graphics than me and also has more patience doing soSuperSandro2000 wrote: ↑Mon Mar 25, 2019 10:56 am Did you consider making the planets multiple surfaces?
And those graphics look awesome. Did angel do them for you or is it your work?
Rockets are available after blue science and are a bit cheaper, but you get meteors thrown at you from the start and you can build meteor defence relatively early if you think it's worth it. Even so, it is mostly late game focused.Porter65 wrote: ↑Fri Apr 26, 2019 9:24 am I did not play much your super mod, honestly. I'm waiting for even more content (different aliens/challenges per world).
But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm a bit concerned with. I think that even before seeing the stellar map, you have to build a very pricey satellite for example?
Would it not be better to provide a rudimentary mean to planet hop rapidly? I know that's a difficult decision that could alter your design though.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: [0.17+] Space Exploration WIP
Are you happy to see me or is it just a landing pad in your pocket?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [0.17+] Space Exploration WIP
This is an amazing idea. Can you possibly make it an option to turn off the meteor showers?
Re: [0.17+] Space Exploration WIP
new version more meteriotes fall on the planet
In an hour, 20 pieces fell out .. and all fall right on the base !!!
anfd again testing mod Factorissimo2 you - bug..
And find bug not load ammo!! inserters and loaders not load!
In an hour, 20 pieces fell out .. and all fall right on the base !!!
anfd again testing mod Factorissimo2 you - bug..
And find bug not load ammo!! inserters and loaders not load!
Re: [0.17+] Space Exploration WIP
You can adjust the frequency so it only happens on average once every 48 hours.
For Factorissimo2, I already told you, you have too many tiles installed.
Update the mod and and replace the loader to insert automatically.
Re: [0.17+] Space Exploration WIP
I did look to adjust. Can you direct me to the correct place? An "off" option would still be great.
Re: [0.17+] Space Exploration WIP
find bug More science mod - bug .
old version work more sceince and you mod!
old version work more sceince and you mod!
- AmatorPhasma
- Fast Inserter
- Posts: 126
- Joined: Sat Aug 05, 2017 8:20 pm
- Contact:
Re: [0.17+] Space Exploration WIP
I think you forget the to set 'The Space Exploration Graphics ' in the dependencie for:
https://mods.factorio.com/mod/space-exp ... /downloads
I was thinking, the zip is broken from 200 MB to under 200kb *or a new magic black-hole-quantum-compression* but then I saw you had the same idea: outsource the media files
https://mods.factorio.com/mod/space-exp ... /downloads
I was thinking, the zip is broken from 200 MB to under 200kb *or a new magic black-hole-quantum-compression* but then I saw you had the same idea: outsource the media files
- AmatorPhasma
- Fast Inserter
- Posts: 126
- Joined: Sat Aug 05, 2017 8:20 pm
- Contact:
Re: [0.17+] Space Exploration WIP
Oh this I have allready hit, and now I'm seeing this again...
There was something ...
https://github.com/mexmer/ScienceCostTweakerM/issues/30
He returns the ball to your domain.
Re: [0.17+] Space Exploration WIP
The mod clearly states "Not recommended to play with non-dependency mods while in experimental phase."
I'm still adding things and changing the tech tree.
ScienceCostTweaker will probably be incompatible for a while.
I'm still adding things and changing the tech tree.
ScienceCostTweaker will probably be incompatible for a while.
Re: [0.17+] Space Exploration WIP
Yeah I did forget but fixed it shortly afterwards.AmatorPhasma wrote: ↑Tue Apr 30, 2019 10:39 pm I think you forget the to set 'The Space Exploration Graphics ' in the dependencie for:
https://mods.factorio.com/mod/space-exp ... /downloads
I was thinking, the zip is broken from 200 MB to under 200kb *or a new magic black-hole-quantum-compression* but then I saw you had the same idea: outsource the media files
black-hole-quantum-compression sounds awesome though.
Re: [0.17+] Space Exploration WIP
Just started on my space station, got a few problem with other mods, probably shouldn't use that many with this one, but nothing i couldn't fix.
One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ?
One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ?
Re: [0.17+] Space Exploration WIP
The last one.
It's trivial to fix if you want to take balance into your own hands.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [0.17+] Space Exploration WIP
Hello Earendel!
I am watching this mod closely and the work is just awesome! You even encouradged me to try out blender to start and work on some graphics.
I noticed there is incompatibility with omnimatter. Is it temporary, or definitive?
I understand it might not be in full compliance with mods ideas, but I feel its a loss not being able to play that awesome mod together with yours.
Thank you very much for your kind reply and hard work
Regards, Delanii
I am watching this mod closely and the work is just awesome! You even encouradged me to try out blender to start and work on some graphics.
I noticed there is incompatibility with omnimatter. Is it temporary, or definitive?
I understand it might not be in full compliance with mods ideas, but I feel its a loss not being able to play that awesome mod together with yours.
Thank you very much for your kind reply and hard work
Regards, Delanii