Isn't this already stickied or did I mess something up?
Breaking mod API changes with version 0.17.35 (planned release on Thursday)
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
Oh yeah, I didn't even watch I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
Koub - Please consider English is not my native language.
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
No worries! As the old Italian proverb, "nessuna nuova buona nuova", no news is good news
Shameless mod plugging: Ribbon Maze
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
I added the topic, but it is a bit weird to have such an empty topic :pKoub wrote: ↑Thu May 09, 2019 9:42 am I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
I feel well informed now, thank you
I bet even with the new sticky someone will complain about informing to late - so what...
I bet even with the new sticky someone will complain about informing to late - so what...
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
I won't be able to complain at least
Thanks Bilka!
Shameless mod plugging: Ribbon Maze
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
The API changes are a complete pain.
Can you please make beta 0.17.31 permanently available for downloading so it never gets phased out?
It will take me 3 days to fix all of the API changes you've done otherwise.
Can you please make beta 0.17.31 permanently available for downloading so it never gets phased out?
It will take me 3 days to fix all of the API changes you've done otherwise.
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Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
With all the negativity around let me say: Thank you!
I welcome any change that makes the mod api more consistent in it's naming of things.
Next on my wishlist: rename runtime "global" to "savedata" .
(And i'll take the opportunity to linke to an old related interface request :p)
I welcome any change that makes the mod api more consistent in it's naming of things.
Next on my wishlist: rename runtime "global" to "savedata" .
(And i'll take the opportunity to linke to an old related interface request :p)
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
Thanks for making that. <3Bilka wrote: ↑Thu May 09, 2019 10:29 amI added the topic, but it is a bit weird to have such an empty topic :pKoub wrote: ↑Thu May 09, 2019 9:42 am I think what was asked is a unique persistant locked thread that announces future mod breaking changes (without discussions underneath).
Modders would subscribe to this topic and get a notification only when a new post - by the devs - would announce new changes.
It's not weird. Now I can subscribe to it before the news are out, which is the entire point. If it didn't start out empty it would start after it is needed, late, which is the worst timing for a heads up warning system.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser