[0.17.36] Startup data conflict suggests disabling "base" mod.

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eradicator
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[0.17.36] Startup data conflict suggests disabling "base" mod.

Post by eradicator »

What happend?

I updated / installed some new mods (i think some bobs mods, and therax'es fork of xander mod), and at startup i got this message. "Disable listed user mods" did luckily not disable base.
disablebase.png
disablebase.png (23.14 KiB) Viewed 770 times
What should happen?

"base" should never be shown in that dialoge i guess? At least no in the "to be disabled" section.
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Re: [0.17.36] Startup data conflict suggests disabling "base" mod.

Post by Bilka »

It says "user mod" on the buttons because it doesn't disable non-user-made mods - the base mod. See 69617.
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Re: [0.17.36] Startup data conflict suggests disabling "base" mod.

Post by eradicator »

Bilka wrote: Wed May 15, 2019 5:08 pm It says "user mod" on the buttons because it doesn't disable non-user-made mods - the base mod. See 69617.
Nonetheless it does say "Mods to be disabled: base". Are you absolutely sure that the average player knows that "base" is a mod but not a user mod?
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Re: [0.17.36] Startup data conflict suggests disabling "base" mod.

Post by Rseding91 »

eradicator wrote: Wed May 15, 2019 5:43 pm
Bilka wrote: Wed May 15, 2019 5:08 pm It says "user mod" on the buttons because it doesn't disable non-user-made mods - the base mod. See 69617.
Nonetheless it does say "Mods to be disabled: base". Are you absolutely sure that the average player knows that "base" is a mod but not a user mod?
Nit-picking over wording like this is how we end up with the most generic useless messages anyone can dream up.

At some point we have to stop and say "No - we're not going to dull down the wording even more" and this is where I draw the line and do that.
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Re: [0.17.36] Startup data conflict suggests disabling "base" mod.

Post by eradicator »

I see, and i can agree with that.

Just for the record: I wasn't nitpicking over the *wording*, i was nitpicking about whether or not "base" should be shown at all in that dialogue, if it's never going to be disabled by any of the buttons.
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