Should only show up if you have aaii on.Falconcommand wrote: ↑Wed May 15, 2019 12:21 am Anyone else getting a error with An unknown science pack?
Its inhibiting the research of Bobs modals.
unknown key "item-name.science-pack=0"
Im not entirely sure where it came from, It only showed up in a new game. Wasn't in my old game.
PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
mod prtals working again. pushed an update out.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello kingarthur,kingarthur wrote: ↑Sun May 12, 2019 2:06 amYa I should probably update that. Was written back when the mod portal didnt do notificationsYunoAloe wrote: ↑Sun May 12, 2019 1:33 amYes. Or the discussions on mod portal at least. In the mod description you suggest to write everything here.kingarthur wrote: ↑Sun May 12, 2019 12:05 amwhat do you mean by tracker. like use the issues board on github?
seeing this and also newest discussion on modportal, noting also that mod portal sometimes "bugs off," I would like to ask you for clarification, where do you prefer anyone ask for compatibilities, features, report bugs and maybe even suggest solutions for bugs in effect.
Maybe even writing that in first post here and on mod portal.
I dont want to "clatter" this thread with asking, beging, reporting bugs and such (which I have already done plenty ) if there is better spot to go to do that.
Thank you for letting us know.
Regards, Delanii
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Honestly if it's a bug or something needing fixed probably the issues page on github or the mod portal. Its easier to keep things organized that way. And make sure I fix things as theres no good way to keep track of anything on the forum pages.Delanii wrote: ↑Wed May 15, 2019 11:30 amHello kingarthur,kingarthur wrote: ↑Sun May 12, 2019 2:06 amYa I should probably update that. Was written back when the mod portal didnt do notificationsYunoAloe wrote: ↑Sun May 12, 2019 1:33 amYes. Or the discussions on mod portal at least. In the mod description you suggest to write everything here.kingarthur wrote: ↑Sun May 12, 2019 12:05 amwhat do you mean by tracker. like use the issues board on github?
seeing this and also newest discussion on modportal, noting also that mod portal sometimes "bugs off," I would like to ask you for clarification, where do you prefer anyone ask for compatibilities, features, report bugs and maybe even suggest solutions for bugs in effect.
Maybe even writing that in first post here and on mod portal.
I dont want to "clatter" this thread with asking, beging, reporting bugs and such (which I have already done plenty ) if there is better spot to go to do that.
Thank you for letting us know.
Regards, Delanii
https://github.com/kingarthur91/PyCoalT ... is%3Aissue
Somebody let me know if you can access that. It should be public
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Github is perfect, but having 0.0.33 in the mod name is sort of disorienting. Would be much better if you put this link onto the mod portal and updated the mod description (everything on the "information" page).
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
yo i just updated pycoaltbaA and after the update im getting:
Failed to load mode: _ _PyCoalTBaA_ _/data-final-fixes.lua:296:attempt to index field "omnirec-base-6-extraction-2" (a nil value) stack traceback:
_ _PyCoalTBaA_ _/data-final-fixes.lua:296: in main chunk
mods to be disabled:
PyCoalTBaA
thanks,
Robert
Failed to load mode: _ _PyCoalTBaA_ _/data-final-fixes.lua:296:attempt to index field "omnirec-base-6-extraction-2" (a nil value) stack traceback:
_ _PyCoalTBaA_ _/data-final-fixes.lua:296: in main chunk
mods to be disabled:
PyCoalTBaA
thanks,
Robert
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
On Linux, PyCoalTBaA fails to load for me (i.e., Factorio fails to start) with an error message that's about a random science pack, or occasionally about "stuffs".
The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua:
I'm not sure why the log statements make a difference, but they do.
The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua:
Code: Select all
function overrides.findtechswithpack(scipack)
for t,tech in pairs(data.raw.technology) do
--COMMENT OUT log(tech.name)
for p, pack in pairs(tech.unit.ingredients) do
--COMMENT OUT log(serpent.block(pack))
if pack[1] == scipack then
--COMMENT OUT log(pack[1] .. " " .. scipack)
--for s,sp in pairs(techlist) do
--log(serpent.block(sp))
--if sp ~= tech.name then
--COMMENT OUT log("stuffs")
table.insert(techlist,tech.name)
--end
--end
end
end
end
log(serpent.block(techlist))
end
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
they shouldn't effect it so idk. also they should have already been commented out but i must have missed those ones. will fix. thanksjpom wrote: ↑Thu May 16, 2019 4:26 am On Linux, PyCoalTBaA fails to load for me (i.e., Factorio fails to start) with an error message that's about a random science pack, or occasionally about "stuffs".
The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua:
I'm not sure why the log statements make a difference, but they do.Code: Select all
function overrides.findtechswithpack(scipack) for t,tech in pairs(data.raw.technology) do --COMMENT OUT log(tech.name) for p, pack in pairs(tech.unit.ingredients) do --COMMENT OUT log(serpent.block(pack)) if pack[1] == scipack then --COMMENT OUT log(pack[1] .. " " .. scipack) --for s,sp in pairs(techlist) do --log(serpent.block(sp)) --if sp ~= tech.name then --COMMENT OUT log("stuffs") table.insert(techlist,tech.name) --end --end end end end log(serpent.block(techlist)) end
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
will be fixedinfantryman4life wrote: ↑Wed May 15, 2019 2:15 pm yo i just updated pycoaltbaA and after the update im getting:
Failed to load mode: _ _PyCoalTBaA_ _/data-final-fixes.lua:296:attempt to index field "omnirec-base-6-extraction-2" (a nil value) stack traceback:
_ _PyCoalTBaA_ _/data-final-fixes.lua:296: in main chunk
mods to be disabled:
PyCoalTBaA
thanks,
Robert
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Thanks so much for the mod and the fix. My friends and I are having a great game. And yeah, log statements really shouldn't effect behavior. Nevertheless...kingarthur wrote: ↑Thu May 16, 2019 5:53 amthey shouldn't effect it so idk. also they should have already been commented out but i must have missed those ones. will fix. thanksjpom wrote: ↑Thu May 16, 2019 4:26 am On Linux, PyCoalTBaA fails to load for me (i.e., Factorio fails to start) with an error message that's about a random science pack, or occasionally about "stuffs".
The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua:
I'm not sure why the log statements make a difference, but they do.Code: Select all
function overrides.findtechswithpack(scipack) for t,tech in pairs(data.raw.technology) do --COMMENT OUT log(tech.name) for p, pack in pairs(tech.unit.ingredients) do --COMMENT OUT log(serpent.block(pack)) if pack[1] == scipack then --COMMENT OUT log(pack[1] .. " " .. scipack) --for s,sp in pairs(techlist) do --log(serpent.block(sp)) --if sp ~= tech.name then --COMMENT OUT log("stuffs") table.insert(techlist,tech.name) --end --end end end end log(serpent.block(techlist)) end
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
i am running omni / bobs / angels and py and with omnipermute it takes forever to load took an hour
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
After last update of Bobs mods...
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
1st thanks for your compatibility patch. so im running full angels, bobs,and py. not pyro but i an running ptht and pyph and so far there things show up in fnei but you cant craft them and that is, titanium tetracloride, carbon block, and belts. and i think they are all from pyph. any ideas?
mod list
"name": "base",
"name": "Aircraft",
"name": "alien-biomes",
"name": "angelsaddons-petrotrain",
"name": "angelsaddons-pressuretanks",
"name": "angelsaddons-smeltingtrain",
"name": "angelsaddons-warehouses",
"name": "angelsbioprocessing",
"name": "angelspetrochem",
"name": "angelsrefining",
"name": "angelssmelting",
"name": "auto-research",
"name": "Big-Monsters",
"name": "BigBags",
"name": "BigDrills",
"name": "bobassembly",
"name": "bobelectronics",
"name": "bobenemies",
"name": "bobequipment",
"name": "bobgreenhouse",
"name": "bobinserters",
"name": "boblibrary",
"name": "boblocale",
"name": "boblogistics",
"name": "bobmining",
"name": "bobmodules",
"name": "bobores",
"name": "bobplates",
"name": "bobpower",
"name": "bobrevamp",
"name": "bobtech",
"name": "bobvehicleequipment",
"name": "bobwarfare",
"name": "ClosestFirst",
"name": "Clowns-Nuclear",
"name": "CompressedFluids",
"name": "Crafting_Speed_Research",
"name": "creative-mod",
"name": "easy-logistics",
"name": "Enhanced_Map_Colors",
"name": "even-distribution",
"name": "EvoGUI",
"name": "Explosive Termites",
"name": "FARL",
"name": "Flow Control",
"name": "FNEI",
"name": "Full_Power_Coverage_017",
"name": "helmod",
"name": "Inventory Sensor",
"name": "LoaderRedux",
"name": "LogisticTrainNetwork",
"name": "LTN_Content_Reader",
"name": "LTN_Tracker",
"name": "MaxRateCalculator",
"name": "miniloader",
"name": "More-Exoskeletons",
"name": "nixie-tubes",
"name": "OpteraLib",
"name": "ore-eraser",
"name": "OutpostPlanner",
"name": "PlannerCore",
"name": "power-grid-comb",
"name": "py-quick-start",
"name": "pycoalprocessing",
"name": "PyCoalTBaA",
"name": "pyfusionenergy",
"name": "pyhightech",
"name": "pyindustry",
"name": "pypetroleumhandling",
"name": "QuickStartTBaA",
"name": "radarplus for rso",
"name": "railloader",
"name": "Rampant",
"name": "Realistic_Electric_Trains",
"name": "rso-mod",
"name": "ShinyAngelGFX",
"name": "ShinyBobGFX",
"name": "ShinyIcons",
"name": "SpaceMod",
"name": "Squeak Through",
"name": "stdlib",
"name": "StoneWaterWell",
"name": "textplates",
"name": "TheFatController",
"name": "TimeTools",
"name": "TogglePeacefulMode",
"name": "upgrade-planner-next",
"name": "VehicleSnap",
"name": "WaiTex_Full",
"name": "Warehousing",
"name": "Waterfill_v17",
"name": "what-is-it-really-used-for",
"name": "what-is-missing",
"name": "YARM",
"name": "yi_engines",
"name": "yi_railway",
"name": "Yuoki",
"name": "ZoomPresets",
"name": "z_yira_american",
"name": "z_yira_UP",
"name": "z_yira_yuokirails",
edit 2 id i up date to pyph 1.1.7 i get this error
https://imgur.com/ctxbUy6
mod list
"name": "base",
"name": "Aircraft",
"name": "alien-biomes",
"name": "angelsaddons-petrotrain",
"name": "angelsaddons-pressuretanks",
"name": "angelsaddons-smeltingtrain",
"name": "angelsaddons-warehouses",
"name": "angelsbioprocessing",
"name": "angelspetrochem",
"name": "angelsrefining",
"name": "angelssmelting",
"name": "auto-research",
"name": "Big-Monsters",
"name": "BigBags",
"name": "BigDrills",
"name": "bobassembly",
"name": "bobelectronics",
"name": "bobenemies",
"name": "bobequipment",
"name": "bobgreenhouse",
"name": "bobinserters",
"name": "boblibrary",
"name": "boblocale",
"name": "boblogistics",
"name": "bobmining",
"name": "bobmodules",
"name": "bobores",
"name": "bobplates",
"name": "bobpower",
"name": "bobrevamp",
"name": "bobtech",
"name": "bobvehicleequipment",
"name": "bobwarfare",
"name": "ClosestFirst",
"name": "Clowns-Nuclear",
"name": "CompressedFluids",
"name": "Crafting_Speed_Research",
"name": "creative-mod",
"name": "easy-logistics",
"name": "Enhanced_Map_Colors",
"name": "even-distribution",
"name": "EvoGUI",
"name": "Explosive Termites",
"name": "FARL",
"name": "Flow Control",
"name": "FNEI",
"name": "Full_Power_Coverage_017",
"name": "helmod",
"name": "Inventory Sensor",
"name": "LoaderRedux",
"name": "LogisticTrainNetwork",
"name": "LTN_Content_Reader",
"name": "LTN_Tracker",
"name": "MaxRateCalculator",
"name": "miniloader",
"name": "More-Exoskeletons",
"name": "nixie-tubes",
"name": "OpteraLib",
"name": "ore-eraser",
"name": "OutpostPlanner",
"name": "PlannerCore",
"name": "power-grid-comb",
"name": "py-quick-start",
"name": "pycoalprocessing",
"name": "PyCoalTBaA",
"name": "pyfusionenergy",
"name": "pyhightech",
"name": "pyindustry",
"name": "pypetroleumhandling",
"name": "QuickStartTBaA",
"name": "radarplus for rso",
"name": "railloader",
"name": "Rampant",
"name": "Realistic_Electric_Trains",
"name": "rso-mod",
"name": "ShinyAngelGFX",
"name": "ShinyBobGFX",
"name": "ShinyIcons",
"name": "SpaceMod",
"name": "Squeak Through",
"name": "stdlib",
"name": "StoneWaterWell",
"name": "textplates",
"name": "TheFatController",
"name": "TimeTools",
"name": "TogglePeacefulMode",
"name": "upgrade-planner-next",
"name": "VehicleSnap",
"name": "WaiTex_Full",
"name": "Warehousing",
"name": "Waterfill_v17",
"name": "what-is-it-really-used-for",
"name": "what-is-missing",
"name": "YARM",
"name": "yi_engines",
"name": "yi_railway",
"name": "Yuoki",
"name": "ZoomPresets",
"name": "z_yira_american",
"name": "z_yira_UP",
"name": "z_yira_yuokirails",
edit 2 id i up date to pyph 1.1.7 i get this error
https://imgur.com/ctxbUy6
Last edited by trailertrash13 on Thu May 23, 2019 7:08 pm, edited 3 times in total.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Oh finally someone else noticing this. I have this too. Except that I disabled pyPH right away when I saw belt being not craftable, so don't know about the rest, but it is logical that there should be more. I have full ABPy set.trailertrash13 wrote: ↑Thu May 23, 2019 11:15 am there things show up in fnei but you cant craft them and that is, titanium tetracloride, carbon block, and belts. and i think they are all from pyph. any ideas?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Have u some time to look for compatibility AAI Industry with py mods kingarthur?aklesey1 wrote: ↑Tue Apr 30, 2019 5:34 pmI'm asking only for modpack with aai industry + all py mods, what can be broken i donno, i'm asking for a little changes, if these changes couldn't be possible just tell about itkingarthur wrote: ill look into it. proably fine for pyrawores but need to make sure it doesnt break any of the others
Main issue is begining of factory starting with glass and sand technologies from AAI Industry
Nickname on ModPortal - Naron79
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Not yet. Fixed a few other issues. Got to figure out why sp0 is being added to things it's not supposed to then I'll look into itaklesey1 wrote: ↑Sat May 25, 2019 10:52 amHave u some time to look for compatibility AAI Industry with py mods kingarthur?aklesey1 wrote: ↑Tue Apr 30, 2019 5:34 pmI'm asking only for modpack with aai industry + all py mods, what can be broken i donno, i'm asking for a little changes, if these changes couldn't be possible just tell about itkingarthur wrote: ill look into it. proably fine for pyrawores but need to make sure it doesnt break any of the others
Main issue is begining of factory starting with glass and sand technologies from AAI Industry
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Having issues getting to 165 degree steam with an updated Py suite + AAI + Amator's with PyCoalTBaA and a dozen or two other assorted simpler mods. (Stock) Boilers only output 120 degree steam, presumably from Amator's power overhaul, as Py coke is unuseable for steam production. Any chance of a quick and easy fix or should I just mod Py steam input requirements to be 120 degrees again?
Aside from that everything seems to be working remarkably smoothly.
Aside from that everything seems to be working remarkably smoothly.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi, this will be fixed in the next Version,Irsmert wrote: ↑Sat May 25, 2019 7:31 pm Having issues getting to 165 degree steam with an updated Py suite + AAI + Amator's with PyCoalTBaA and a dozen or two other assorted simpler mods. (Stock) Boilers only output 120 degree steam, presumably from Amator's power overhaul, as Py coke is unuseable for steam production. Any chance of a quick and easy fix or should I just mod Py steam input requirements to be 120 degrees again?
Aside from that everything seems to be working remarkably smoothly.
I already had a report for this -> https://mods.factorio.com/mod/apm_lib/d ... 003ea77e81
A fix is already in my repo -> https://gitlab.com/AmatorPhasma/apm_fac ... 5c5acc893b
The update will go online this night, but I don't have an exact time for you.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
yay me i problem i dont have to fix. not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will also probably need adjusted if youve changed the steam temps as it was set to 165 degreesAmatorPhasma wrote: ↑Sat May 25, 2019 8:04 pmHi, this will be fixed in the next Version,Irsmert wrote: ↑Sat May 25, 2019 7:31 pm Having issues getting to 165 degree steam with an updated Py suite + AAI + Amator's with PyCoalTBaA and a dozen or two other assorted simpler mods. (Stock) Boilers only output 120 degree steam, presumably from Amator's power overhaul, as Py coke is unuseable for steam production. Any chance of a quick and easy fix or should I just mod Py steam input requirements to be 120 degrees again?
Aside from that everything seems to be working remarkably smoothly.
I already had a report for this -> https://mods.factorio.com/mod/apm_lib/d ... 003ea77e81
A fix is already in my repo -> https://gitlab.com/AmatorPhasma/apm_fac ... 5c5acc893b
The update will go online this night, but I don't have an exact time for you.