In 0.16 we could create a water-only map by using the following map_gen_settings:
Code: Select all
{
autoplace_controls = {
desert = {
frequency = 'normal',
richness = 'normal',
size = 'none'
},
dirt = {
frequency = 'normal',
richness = 'normal',
size = 'none'
},
grass = {
frequency = 'normal',
richness = 'normal',
size = 'none'
},
sand = {
frequency = 'normal',
richness = 'normal',
size = 'none'
}
}
}
We also tried explicitly setting grass tiles to size = 0.
Code: Select all
{
autoplace_settings = {
tile = {
treat_missing_as_default = false,
settings = {
['deepwater'] = {frequency = 1, size = 1, richness = 1},
['deepwater-green'] = {frequency = 1, size = 1, richness = 1},
['water'] = {frequency = 1, size = 1, richness = 1},
['water-green'] = {frequency = 1, size = 1, richness = 1},
['water-mud'] = {frequency = 1, size = 1, richness = 1},
['water-shallow'] = {frequency = 1, size = 1, richness = 1}
}
}
}
}