I have recently updated to the newest version and every single time i enter the train it crashes.
0.001 2019-06-07 23:32:10; Factorio 0.17.46 (build 45521, win64, steam)
0.001 Operating system: Windows 8.1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Joon Chien Tan/AppData/Roaming/Factorio [550853/910587MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 3292/8104 MB, page: 3872/10536 MB, virtual: 188/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.021 Available displays: 1
0.021 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.067 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.118 Initialised Direct3D[0]: NVIDIA GeForce GTX 860M; id: 10de-1392; driver: nvd3dumx.dll 21.21.13.7654
0.118 D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 3,flip-sequential,-,DNW*,-,none
0.118 Tiled resources: Tier 1
0.118 BGR 565 Supported: Yes
0.118 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.175 Desktop composition is active.
0.175 Graphics settings preset: very-high
0.175 Dedicated video memory size 4021 MB
0.175 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.175 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.190 DSound: Starting _dsound_update thread
0.190 DSound: Enter _dsound_update; tid=11268
0.376 Loading mod core 0.0.0 (data.lua)
0.540 Loading mod base 0.17.46 (data.lua)
0.917 Loading mod base 0.17.46 (data-updates.lua)
1.079 Checksum for core: 240630728
1.079 Checksum of base: 3852333060
1.364 Loading sounds...
1.456 Info PlayerData.cpp:69: Local player-data.json unavailable
1.456 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1559920996
1.629 Initial atlas bitmap size is 16384
1.700 Created atlas bitmap 16384x16384 [none]
1.707 Created atlas bitmap 16384x11068 [none]
1.708 Created atlas bitmap 8192x3892 [decal]
1.710 Created atlas bitmap 16384x4288 [low-object]
1.710 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.712 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
1.712 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.713 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.713 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.713 Created atlas bitmap 8192x1496 [alpha-mask]
1.718 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
1.718 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.727 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.116 Parallel Sprite Loader initialized (threads: 5)
19.121 Sprites loaded
19.251 Generated mipmaps (4) for atlas [3] of size 16384x4288
19.306 Generated mipmaps (3) for atlas [4] of size 8192x3696
19.371 Generated mipmaps (3) for atlas [5] of size 16384x6880
19.385 Generated mipmaps (3) for atlas [6] of size 4096x1600
19.397 Generated mipmaps (4) for atlas [7] of size 4096x1704
19.409 Generated mipmaps (3) for atlas [11] of size 8192x2352
19.410 Custom mipmaps uploaded.
19.416 Custom inputs active: 6
19.502 Factorio initialised
24.113 Loading map C:\Users\Joon Chien Tan\AppData\Roaming\Factorio\saves\Solo Play.zip: 8034340 bytes.
24.181 Loading level.dat: 21477672 bytes.
24.186 Info Scenario.cpp:187: Map version 0.17.46-1
24.747 Loading script.dat: 328 bytes.
24.751 Checksum for script C:/Users/Joon Chien Tan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-gfuhcn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1702): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1941): Train::tryToMove
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1811): Train::move
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1318): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1208): Train::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\trainmanager.cpp (245): TrainManager::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\map\map.cpp (1498): Map::updateEntities
c:\cygwin64\tmp\factorio-build-gfuhcn\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF26A16AD)
00007FFFF26A16AD (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF4B434A5)
00007FFFF4B434A5 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
30.390 Error TrainSignalLogic.cpp:109: !this->reservedSignalsClose.empty() was not true
Logger::writeStacktrace skipped.
30.390 Error CrashHandler.cpp:177: Map tick at moment of crash: 7293499
30.390 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
34.164 Uploading log file
34.168 Error CrashHandler.cpp:222: Heap validation: success.
34.169 Creating crash dump.
34.345 CrashDump success
[0.17.46] Game Crash when I enter Train
Re: [0.17.46] Game Crash when I enter Train
Wait for the next version.
Re: [0.17.46] Game Crash when I enter Train
Thanks for the quick fix!