[0.17.47] (Windows 7) Vanilla, crash occurred as I came back to the game after being afk

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DarkPanda329
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[0.17.47] (Windows 7) Vanilla, crash occurred as I came back to the game after being afk

Post by DarkPanda329 »

Hello,

Game crashed as I came back from being AFK for approximately 15-20 minutes. I believe the game was window full screen and the game was the active window as the crash occurred. Please let me know if you have any additional questions, thanks!
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boskid
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Re: [0.17.47] (Windows 7) Vanilla, crash occurred as I came back to the game after being afk

Post by boskid »

Code: Select all

c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1714): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1953): Train::tryToMove
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1823): Train::move
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1324): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1046): Train::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\trainmanager.cpp (245): TrainManager::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\map\map.cpp (1498): Map::updateEntities
c:\cygwin64\tmp\factorio-build-lpvbru\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop

Code: Select all

4826.598 Error TrainSignalLogic.cpp:110: this->reservedSignalsClose[0].signal == signal was not true
Ref(Duplicate?) 71717
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