Since the upgrade to 0.17 a new issue appeared while playing on mac.
In macOS there's a feature called the accent menu where you can hold a key while focusing a text input field and a menu with possible accent variations appears. Walking around in-game (and for example holding the A key) also triggers this popup in the upper left corner.
Before 0.17 this wasn't the case so I guess it's a bug.
Additional Info:
- Factorio 0.17.23
- macOS 10.14.4
- MacBook Pro (Retina, 15-inch, Mid 2015)
Steps to reproduce:
- Start a new game, or load a save (vanilla or modded)
- Press and hold any key with possible accents
Example of the issue in-game:
EDIT: Added factorio log file
[SOLVED][0.17.23] Accent menu popup (macOS)
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- Manual Inserter
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[SOLVED][0.17.23] Accent menu popup (macOS)
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- factorio-current.log
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Re: [0.17.23][macOS] Accent menu popup
Thanks for the report.
Intially, I wasn't able to reproduce this. By default I was able to get the Accent menu show up in TextEdit, but not in the game.
Only after I ran following command in macOS terminal
I was able to reproduce the issue. However, SDL makes and attempt to disable this, but I guess the command forces it enabled.
Try to open Utilities -> Terminal and run command
Intially, I wasn't able to reproduce this. By default I was able to get the Accent menu show up in TextEdit, but not in the game.
Only after I ran following command in macOS terminal
Code: Select all
defaults write -g ApplePressAndHoldEnabled -bool true
Try to open Utilities -> Terminal and run command
Code: Select all
defaults delete -g ApplePressAndHoldEnabled
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- Manual Inserter
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Re: [0.17.23][macOS] Accent menu popup
Hi there
I tried the second command and you were right. The menu now pops up in Textedit but not in Factorio, as intended. A while back I globally disabled the accent menu per command, but reenabled it a few weeks later, so this all makes sense.
Thanks for looking into it :)
I tried the second command and you were right. The menu now pops up in Textedit but not in Factorio, as intended. A while back I globally disabled the accent menu per command, but reenabled it a few weeks later, so this all makes sense.
Thanks for looking into it :)