[0.16.51] Factorio Crashed Logger.cpp

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IIPoliII
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[0.16.51] Factorio Crashed Logger.cpp

Post by IIPoliII »

Hey everyone today i had a crash on a 0.16.51 (how?) here is what i have in the log and the dmp file any ideas?

The game save is also here : https://saves.joinandplaycoop.com/Home/ ... -04:00.zip

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Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0x9594f8, 0xa7bdad, 0x844fc8, 0x86dfcf, 0x9a3e07, 0xa127cc, 0x5d29f4, 0xa14442, 0xa15e0e, 0x837c40, 0xc6bff1, 0xc712a0, 0xc715a3, 0xc71b5b, 0x4206f6, 0, 0x426aef
14677.506 Warning Logger.cpp:494: Symbols.size() == 25, usedSize == 16
#0  0x0000000000a7bdad in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/7/bits/unique_ptr.h:147
#1  0x0000000000844fc8 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/7/bits/unique_ptr.h:337
#2  0x000000000086dfcf in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/7/bits/unique_ptr.h:331
#3  0x00000000009a3e07 in Logger::flush() at /tmp/factorio-build-ZMjCBB/src/Util/Logger.cpp:533
#4  0x0000000000a127cc in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-ZMjCBB/src/Util/Logger.cpp:521
#5  0x00000000005d29f4 in Logging::flush() at /tmp/factorio-build-ZMjCBB/src/Util/Logging.cpp:65
#6  0x0000000000a14442 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-ZMjCBB/src/Util/Logging.cpp:90
#7  0x0000000000a15e0e in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-ZMjCBB/src/Util/Logging.cpp:83
#8  0x0000000000837c40 in BlueprintLibrary::updateTransferQueue(unsigned short, ActionData::BlueprintTransferQueueUpdateData const&) at /tmp/factorio-build-ZMjCBB/src/Blueprint/BlueprintLibrary.cpp:745 (discriminator 2)
#9  0x0000000000c6bff1 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-ZMjCBB/src/GameActionHandler.cpp:267 (discriminator 4)
#10 0x0000000000c712a0 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-ZMjCBB/src/Input/InputHandler.cpp:67
#11 0x0000000000c715a3 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-ZMjCBB/src/Input/InputHandler.cpp:59
#12 0x0000000000c71b5b in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-ZMjCBB/src/Net/NetworkInputHandler.cpp:163
#13 0x00000000004206f6 in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-ZMjCBB/src/Input/InputHandler.cpp:47
#14 (nil) in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-ZMjCBB/src/Net/NetworkInputHandler.cpp:121
#15 0x0000000000426aef in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-ZMjCBB/src/Net/NetworkInputHandler.cpp:114
#16 (nil) in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-ZMjCBB/src/Net/ServerMultiplayerManager.cpp:650
#17 0x0000000000000003 in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-ZMjCBB/src/Net/MultiplayerManagerBase.cpp:180
#18 0x0000000000e0a764 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-ZMjCBB/src/MainLoop.cpp:989
#19 0x00007fbcc4f1a858 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-ZMjCBB/src/MainLoop.cpp:874
#20 0x0000000000464061 in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-ZMjCBB/src/MainLoop.cpp:482
#21 0x412e848000000000 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-ZMjCBB/src/MainLoop.cpp:333
#22 0x4098c557cf604b4a in main at /tmp/factorio-build-ZMjCBB/src/Main.cpp:772 (discriminator 4)
#23 0x40a0838e0abc8278 in ?? at ??:0
#24 0x3ff0000000000000 in _start at ??:?
Stack trace logging done
14680.718 Warning Logger.cpp:494: Symbols.size() == 20, usedSize == 15
14680.718 Error BlueprintLibrary.cpp:744: blueprintRecord was not true
Logger::writeStacktrace skipped.
14680.718 Error CrashHandler.cpp:174: Map tick at moment of crash: 14722917
14680.718 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
14680.718 Uploading log file
14680.890 Info CrashHandler.cpp:617: Wrote minidump to /home/s5/factorio-dump-current.dmp

Also there is sometimes randomly

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14680.718 Error BlueprintLibrary.cpp:744: blueprintRecord was not true
factorio-dump-current.dmp
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Oxyd
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Re: [0.16.51] Factorio Crashed Logger.cpp

Post by Oxyd »

This has already been fixed in 0.17.40.
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