pY Alien Life - Discussion
Moderator: pyanodon
Re: pY Alien Life - Discussion
Today we finished the easy way to get spores for your fungus development. The spore collector just sucks air and filter it for spores. Based on probability and tech, it can give you new fungus species to grow in your culture.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
Fungus species - sounds interesting
For now we can extract tholins from air and get many many useful resources
Soil must contains many useful stuff too
I must say there're rich air on this alien planet which must become for whole humanity
And what about pipes graphics? All looks as it must look like?
For now we can extract tholins from air and get many many useful resources
Soil must contains many useful stuff too
I must say there're rich air on this alien planet which must become for whole humanity
And what about pipes graphics? All looks as it must look like?
Nickname on ModPortal - Naron79
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Re: pY Alien Life - Discussion
prediction: it will be slow and a 12 beacon setup with 100 of there will produce 1/s
Re: pY Alien Life - Discussion
Hello!
Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your chains, they will act as bitters and can kill you as well you can do the same too with new turrets.
Since code and render a new bitter is like...a massive work, we dont want to make people download them if they will play with bitters off.
Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your chains, they will act as bitters and can kill you as well you can do the same too with new turrets.
Since code and render a new bitter is like...a massive work, we dont want to make people download them if they will play with bitters off.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
- ZombieMooose
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Re: pY Alien Life - Discussion
Awesome idea. And great biter.pyanodon wrote: ↑Sat Jun 08, 2019 9:28 pm Hello!
Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your chains, they will act as bitters and can kill you as well you can do the same too with new turrets.
Since code and render a new bitter is like...a massive work, we dont want to make people download them if they will play with bitters off.
"men will literally learn everything about ancient Rome instead of going to therapy"
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Re: pY Alien Life - Discussion
you wont be saying that when a swarm of them walk right over your walls and eat your factoryZombieMooose wrote: ↑Sun Jun 09, 2019 12:57 amAwesome idea. And great biter.pyanodon wrote: ↑Sat Jun 08, 2019 9:28 pm Hello!
Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your chains, they will act as bitters and can kill you as well you can do the same too with new turrets.
Since code and render a new bitter is like...a massive work, we dont want to make people download them if they will play with bitters off.
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Re: pY Alien Life - Discussion
I was hoping that was going to be a new mode of transportation Dune style. Looks awesome!pyanodon wrote: ↑Sat Jun 08, 2019 9:28 pm Hello!
Due the problem with half people like to play with bitter and other without it. We are splitting this mod in 2. One is the traditional py mod with chains and such where you can turtle. And the other will have the map aliens, where you need to gather a sample of them at first to start your chains, they will act as bitters and can kill you as well you can do the same too with new turrets.
Since code and render a new bitter is like...a massive work, we dont want to make people download them if they will play with bitters off.
Re: pY Alien Life - Discussion
more progress. The first alien is almost done. Damn...aliens are HARD.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
If all new aliens will live and work good does it mean that we'll need to expand our military stuff on our factories?
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Today we finished the Fast-wood Forestry. Where you can grow and chop trees you planted seedlings before. The seedlings comes from botanical nursery now.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
Wow its good that u'll introduce seeds and seedlings - another step to realism
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
thanks! i added seedlings because we will have several crops and such in the vegetable part of the mod.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
Can i ask u about getting and using acids from py suite - could we have some new ways to produce hydrogen chloride or phosporic acid or cyanic acid?
Sometimes i need tons of hydrogen chloride bcuz i need many zinc chloride for example - with PYHT + PYRO
Sometimes i need tons of hydrogen chloride bcuz i need many zinc chloride for example - with PYHT + PYRO
Nickname on ModPortal - Naron79
Re: pY Alien Life - Discussion
Today we finished the basic resource in this mod. The sea weed crop. It will be used in several recipes and mainly for research, which is based on agar.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Alien Life - Discussion
Really nice! Lots of beautiful effects around the water ripples and sheen.
Re: pY Alien Life - Discussion
red science Now 100% without coal.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
those buildings look nice,and a other way to get red science