- Removed the message of "<X> is in the way" when building over the exact same entity with same direction and position as in cursor. (65436)
- Rails under trains can be marked for deconstruction. (72579)
- Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
- Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer.
- The Linux version of the game now depends on PulseAudio.
- Fixed adding conditions to a train station after it was dragged. (72655)
- Improved drawing of a wall preview in some special cases. (72650)
- Fixed that the sync-mods-with-save could in some cases leave mods enabled. (72772)
- Added Right Control as secondary binding for "Temporary station modifier" controls. (72795)
- Fixed that migrating saves could in some cases mess up damage bonuses. (72779)
- Added a migration for unloadable saves because of invalid train paths caused by bugs in previous versions. (72773)
- Fixed that rails wouldn't build correctly if they had a fast_replaceable_group defined. (72699)
- Fixed flamethrower turret tooltip was missing info about created fire. (71053)
- Fixed that modded units with minimal attack range wouldn't try to get away from a target if they were too close. (68875)
- Fixed that train built from blueprint could miss a connection occasionally due the rail building order. (72295)
- Fixed that electric-energy-interface and heat-interface entity types didn't export properly in blueprint string format. (72808)
- Fixed Compilatron speech bubble hologram effect would cause entire screen to flicker when "Full color depth" graphics option was disabled. (72820)
- Fixed a map corruption issue related to building blueprints outside of the map through script. (72580)
- Fixed that too long description of shortcut tool could make the selection frame to be too big and unclosable. (72836)
- Fixed that undo doesn't work for trains. (72827)
- Fixed that reading 'disabled' from train stop control behaviors from Lua would report bad values in some cases. (72821)
- Fixed that rich text tooltips would flicker in multiplayer. (72637)
- Fixed possible crash in NPE when Compilatron builds an iron mining setup. (72785)
- Fixed multiplayer issue where a client and server would sometimes send a large amount of data, causing players with slower connection to disconnect (https://factorio.com/blog/post/fff-302)
- Fixed that the wind sound would cut off abruptly when the technology screen was opened. (69184)
- Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
- Fixed that the bar of train wagon in blueprint was lost when the game was saved and loaded. (72863)
- Fixed that textfield selection wasn't removed when the focus was lost. (72860)
- Equipment with the "manual" shape now renders backgrounds/outlines automatically like equipment with the "full" shape.