- Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
- Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.
- Chemical science pack requires Sulfur instead of Solid fuel.
- Flamethrower ammo requires crude oil instead of heavy and Light oil.
- Rocket fuel requires light oil.
- Laser Turrets, Lubricant, and Worker robots technologies need Chemical science pack.
- Deathworld marathon preset was made a little bit easier.
- Fixed a crash when trying to show invalid thumbnails for mods. (73670)
- Fixed that up/down keyboard navigation of the load/save game GUIs and manage mods GUI didn't work in some cases. (73671)
- Fixed that cloning belts with items didn't preserve the item positions correctly. (73662)
- Fixed a script error in train stations mini-tutorial. (73663)
- Fixed a script error in the NPE. (73705)
- Fixed car turret shadow would rotate in opposite direction to the turret. (73692)
- Fixed that changing sound settings didn't persist through game restart. (73734)
- Fixed that the migrated-content GUI wouldn't show in some cases. (73721)
- Fixed that right-click-and-drag didn't work in the blueprint GUI to remove things. (73704)
- Fixed that unit groups would use paths going through cliffs. (73740)
- Fixed some cases of entity rotation with blocked underground pipes. (73600)
- Fixed inserters sometimes getting stuck when picking up from a non-backed-up underground belt. (72253)
- Added CraftingMachinePrototype::default_recipe_tint.
- Added LuaEntityPrototype::supports_direction read.
- Fixed that LuaGuiElement::force_auto_center() didn't work. (73647)
- Added LuaGameScript::get_filtered_entity_prototypes(), get_filtered_item_prototypes(), get_filtered_equipment_prototypes(), get_filtered_mod_setting_prototypes(), and get_filtered_achievement_prototypes().
- Added workaround for a driver crash when calling D3D11CreateDeviceAndSwapChain. (73780)