By axiomaticly assuming a new player can easily grasp it. Secondly proposing a no circuit-oil setup firstly with BOP only and no cracking (and even like you've suggested with early cracking) is likely to require high maintenance, especially if the new player has to solve it for the first time. Adding to that ist the complexitcy spike of blue science and the gain of oil intermediates, with uses not quite clear from the beginning, as you have pointed out quite good in your post.Antaios wrote: ↑Wed Jul 31, 2019 3:09 pmThis is more of something I posted later, and is moreseo a response dev posts on singular specific things they wished to address.
This is absolutely untrue, and is the point of my large post, especially the first half. I even went back and added a couple paragraphs I posted later to it which extended this point.conn11 wrote: ↑Wed Jul 31, 2019 2:18 pm I personally would have preferred some early cracking too, but then again to really create a sufficient oil set up for all products requires the cucuit network, probably the most complex aspect of the game (although fluid balancing doesn’t really require any too elaborate networks). I think we could agree, that this is overwhelming for new players. So while definitely not outbursting in joy over new BOP I can understand why the devs ultimately did implement it and will probably stick with it.
Any idea that oil requires circuitry to be working sufficiently is a case of an experienced player wanting ratios to be the best and wastage/downtime to be minimal, it's perfectionism. It is absolutely possible to run a more than sufficient oil industry without circuitry whatsoever. And as I stated in my first post, the specific claims about what is difficult to understand about oil don't have a particularly solid foundation as they are easily fallible. So I do not agree.
However in the end it's irrelevant how we (personally) are assesing the circumstance.
The devs heard many good arguments (your exellent post included) and it can be safe to assume they tested many variation of BOP and found the now .17.60 BOP to be best suited for the "general playerbase". Is there any chance that this could be the wrong direction? Yeah, sure. But on the other hand it may be not, therfore I mainly advocate to look for possibilities how we, the community (of mainly experienced players) can make suggestuions to ad some of the lost complexity back in be it in oil related products or AOP or more OP solutions, to ultimately achieve a superior system.