- Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. (64884)
- Programmable Speaker sounds now change volume accordingly as player moves. (60468)
- Rocket Silo sounds now change volume accordingly as player moves.
- Fixed tightspot level 5 expecting old chemical science recipe. (74351)
- Fixed Transport belt madness inserter exploit. (74354)
- Fixed that filling energy of entities in map editor didn't work for accumulators in electric network.
- Fixed a crash or desync that could happen after assigning a build_base command to a single unit. (74430)
- Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (74443)
- Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra.
- Fixed cloning of accumulators in the map editor not setting available energy correctly.
- Fixed a desync related to cloning accumulators. (74363)
- Fixed 2 crashes related to custom-switch. (74459)
- Fixed that train could consider itself being parked in station when in fact being misaligned. (73653)
- Fixed that activating deconstruction planner/blueprint/blueprint tool from the shortcut by pressing the buttons didn't clear the cursor if it wasn't empty. (69976)
- Fixed condition operator button visibility when dragging conditions in the train schedule GUI. (73959)
- Fixed few layouting issues with scroll panes.
- Fixed that biters could get stuck in narrow passages between water tiles. (73857)
- Fixed that members of unit groups could sometimes get far ahead of the group. (74458)
- Added CraftingMachinePrototype::match_animation_speed_to_activity.
- Added LoaderPrototype::structure.back_patch and front_patch.
- Added ability to clear a sprite or sprite-button by writing nil or empty string to LuaGuiElement::sprite. (74491)